Towards Serious Games for Improved BCI
暂无分享,去创建一个
Jon Touryan | Chun-Hsiang Chuang | Shao-Wei Lu | Paul Sajda | Amar R. Marathe | Chin-Teng Lin | Yu-Kai Wang | Brent J. Lance | Kaleb McDowell | Peter Khooshabeh | Tzyy-Ping Jung
[1] Qiang Yang,et al. A Survey on Transfer Learning , 2010, IEEE Transactions on Knowledge and Data Engineering.
[2] Daniel J Buysse,et al. The Pittsburgh sleep quality index: A new instrument for psychiatric practice and research , 1989, Psychiatry Research.
[3] Marc Hassenzahl,et al. User experience - a research agenda , 2006, Behav. Inf. Technol..
[4] Tzyy-Ping Jung,et al. Real-World Neuroimaging Technologies , 2013, IEEE Access.
[5] Veikko Surakka,et al. Pupil size variation as an indication of affective processing , 2003, Int. J. Hum. Comput. Stud..
[6] Fabien Lotte,et al. Brain-Computer Interfaces: Beyond Medical Applications , 2012, Computer.
[7] Burr Settles,et al. Active Learning Literature Survey , 2009 .
[8] T. Jung,et al. Assessing the feasibility of online SSVEP decoding in human walking using a consumer EEG headset , 2014, Journal of NeuroEngineering and Rehabilitation.
[9] A S Gevins,et al. Computer rejection of EEG artifact. II. Contamination by drowsiness. , 1977, Electroencephalography and clinical neurophysiology.
[10] G. Pfurtscheller,et al. Brain-Computer Interfaces for Communication and Control. , 2011, Communications of the ACM.
[11] Jon A. Mukand,et al. Neuronal ensemble control of prosthetic devices by a human with tetraplegia , 2006, Nature.
[12] Paul A. Cairns,et al. A grounded investigation of game immersion , 2004, CHI EA '04.
[13] Tzyy-Ping Jung,et al. EEG-based drowsiness estimation for safety driving using independent component analysis , 2005, IEEE Transactions on Circuits and Systems I: Regular Papers.
[14] Scott E. Kerick,et al. Brain–Computer Interface Technologies in the Coming Decades , 2012, Proceedings of the IEEE.
[15] Brendan Z. Allison,et al. The Hybrid BCI , 2010, Frontiers in Neuroscience.
[16] Laura A. Dabbish,et al. Designing games with a purpose , 2008, CACM.
[17] Clemens Brunner,et al. Single-trial connectivity estimation for classification of motor imagery data , 2013, Journal of neural engineering.
[18] Luis von Ahn. Games with a Purpose , 2006, Computer.
[19] Dean J Krusienski,et al. A comparison of classification techniques for the P300 Speller , 2006, Journal of neural engineering.
[20] Tzyy-Ping Jung,et al. Biosensor Technologies for Augmented Brain–Computer Interfaces in the Next Decades , 2012, Proceedings of the IEEE.
[21] Bruce Phillips,et al. Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems , 2008, CHI.
[22] Jon Touryan,et al. Estimating endogenous changes in task performance from EEG , 2014, Front. Neurosci..
[23] Venkatesh Balasubramanian,et al. EEG based analysis of cognitive fatigue during simulated driving , 2011 .
[24] G. Matthews,et al. Task-induced fatigue states and simulated driving performance , 2002, The Quarterly journal of experimental psychology. A, Human experimental psychology.
[25] Shih-Fu Chang,et al. Neurally and ocularly informed graph-based models for searching 3D environments , 2014, Journal of neural engineering.
[26] C. Grozea,et al. Bristle-sensors—low-cost flexible passive dry EEG electrodes for neurofeedback and BCI applications , 2011, Journal of neural engineering.
[27] José del R. Millán,et al. Context-Based Filtering for Assisted Brain-Actuated Wheelchair Driving , 2007, Comput. Intell. Neurosci..
[28] Damien Coyle,et al. Games, Gameplay, and BCI: The State of the Art , 2013, IEEE Transactions on Computational Intelligence and AI in Games.
[29] Xiaorong Gao,et al. An online multi-channel SSVEP-based brain–computer interface using a canonical correlation analysis method , 2009, Journal of neural engineering.
[30] Chin-Teng Lin,et al. A Novel 16-Channel Wireless System for Electroencephalography Measurements With Dry Spring-Loaded Sensors , 2014, IEEE Transactions on Instrumentation and Measurement.
[31] Neil B. Rappaport,et al. A daily stress inventory: Development, reliability, and validity , 1987, Journal of Behavioral Medicine.
[32] W. A. Sarnacki,et al. Electroencephalographic (EEG) control of three-dimensional movement , 2010, Journal of neural engineering.
[33] Tzyy-Ping Jung,et al. A brain-machine interface using dry-contact, low-noise EEG sensors , 2008, 2008 IEEE International Symposium on Circuits and Systems.
[34] T. Sejnowski,et al. Estimating alertness from the EEG power spectrum , 1997, IEEE Transactions on Biomedical Engineering.
[35] Leandro Schwarz,et al. Pupil and iris detection in dynamic pupillometry using the OpenCV library , 2012, 2012 5th International Congress on Image and Signal Processing.
[36] Shih-Fu Chang,et al. Closing the loop in cortically-coupled computer vision: a brain–computer interface for searching image databases , 2011, Journal of neural engineering.
[37] T O Zander,et al. Context-aware brain–computer interfaces: exploring the information space of user, technical system and environment , 2012, Journal of neural engineering.
[38] Daniel A. Sternberg,et al. The largest human cognitive performance dataset reveals insights into the effects of lifestyle factors and aging , 2013, Front. Hum. Neurosci..
[39] Claus Bahlmann,et al. In a Blink of an Eye and a Switch of a Transistor: Cortically Coupled Computer Vision , 2010, Proceedings of the IEEE.
[40] Z. Popovic,et al. Crystal structure of a monomeric retroviral protease solved by protein folding game players , 2011, Nature Structural &Molecular Biology.
[41] Christian Kothe,et al. Towards passive brain–computer interfaces: applying brain–computer interface technology to human–machine systems in general , 2011, Journal of neural engineering.
[42] Adrien Treuille,et al. Predicting protein structures with a multiplayer online game , 2010, Nature.
[43] Geng Liu,et al. Algorithm and Data Optimization Techniques for Scaling to Massively Threaded Systems , 2012, Computer.
[44] Daniel McDuff,et al. Advancements in Noncontact, Multiparameter Physiological Measurements Using a Webcam , 2011, IEEE Transactions on Biomedical Engineering.
[45] Dirk Heylen,et al. Brain-Computer Interfacing and Games , 2010, Brain-Computer Interfaces.
[46] Christian Mühl,et al. EEG-based workload estimation across affective contexts , 2014, Front. Neurosci..
[47] L. S. Frishkopf,et al. Extracranial Responses to Acoustic Clicks in Man , 1958, Science.
[48] Yun Li,et al. Prestimulus alpha power predicts fidelity of sensory encoding in perceptual decision making , 2014, NeuroImage.
[49] Brent Lance,et al. Optimal Arousal Identification and Classification for Affective Computing Using Physiological Signals: Virtual Reality Stroop Task , 2010, IEEE Transactions on Affective Computing.
[50] Adam T. Biggs,et al. The Ultra-Rare-Item Effect , 2014, Psychological science.