Optimal illumination for three-image photometric stereo acquisition of texture

1 Andy Spence and Mike Chantler are with the Texture Lab, Heriot-Watt University, Edinburgh, Scotland ( M.J.Chantler@hw.ac.uk ) Abstract The optimal placement of the illumination for threeimage photometric stereo acquisition of smooth and rough surface textures is derived and verified experimentally. The sensitivities of the scaled surface normal elements are derived and used to provide expressions for the noise variances. An overall figure of merit is developed by considering image-based rendering (i.e. relighting) of Lambertian surfaces. This metric is optimised with respect to the illumination angles. The optimal separation between the tilt angles of successive illumination vectors was found to be 120°. The optimal slant angle was found to be 90° for smooth surface textures and 55° for rough surface textures.

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