On the use of a multimedia platform for music education with handicapped children: A case study

The use of Information and Communication Technologies (ICT) for students with special learning needs is being particularly studied by the research community. Likewise, music has gained recognition through the years in the field of learning disabilities, playing lately a key role in providing a better quality of life to people with special needs. However, there is still a gap on the combination of ICT and music teaching tools. In this work, we present the results of a case study where students with disabilities took a 3-month introductory music course using the multimedia tool called PLAIME (PLAtform for the Integration of handicapped children in Music Education) developed by the same authors. The aims of this work are three-fold: i) to explore the capability of disabled students to acquire musical knowledge using PLAIME, ii) to measure the improvement in their ICT skills, and iii) to observe their behavior along the study. At the end of the program, students showed an advance in their music knowledge and a positive improvement in behavioral development, being able to perfectly manage the computer platform. We use a multimedia tool called PLAIME developed by the same authors for the case study.We explore the capability of the students with disabilities to acquire musical knowledge.We measure the disabled students' ICT skills improvement and observe students' behavior along the program.Students highly improved their music knowledge and were able to perfectly manage PLAIME.They showed a positive improvement in behavioral development as result of the experience.

[1]  Hilary Johnson,et al.  What Do Children Favor as Embodied Pedagogical Agents? , 2010, Intelligent Tutoring Systems.

[2]  Ian McKinnon Children's music journey: the development of an interactive software solution for early childhood music education , 2005, CIE.

[3]  Marc Leman,et al.  The Music Paint Machine - A Multimodal Interactive Platform to Stimulate Musical Creativity in Instrumental Practice , 2010, CSEDU.

[4]  Marc Leman,et al.  Interactive technologies in the instrumental music classroom: A longitudinal study with the Music Paint Machine , 2014, Comput. Educ..

[5]  Dragana Martinovic,et al.  Comparison of children's gaming scores to NEPSY-II scores: Validation of computer games as cognitive tools , 2015, Comput. Hum. Behav..

[6]  Alice Udvari-Solner Curricular Adaptations: Accommodating the Instructional Needs of Diverse Learners in the Context of General Education. , 1992 .

[7]  A. Kovacic,et al.  Institutional resources for inclusion of students with disabilities in the process of higher education , 2010, The 33rd International Convention MIPRO.

[8]  Ed Smeets,et al.  Does ICT contribute to powerful learning environments in primary education? , 2005, Comput. Educ..

[9]  Peter Gregor,et al.  Disability and Technology: Building Barriers or Creating Opportunities? , 2005, Adv. Comput..

[10]  R. Atkinson Optimizing learning from examples using animated pedagogical agents. , 2002 .

[11]  Ellen B. Susman,et al.  Cooperative Learning: A Review of Factors That Increase the Effectiveness of Cooperative Computer-Based Instruction , 1998 .

[12]  Jiří Dostál Activating Devices and Their Use in e-Learning – Focussed on Handicapped Students☆ , 2015 .

[13]  Philip Tan,et al.  Entering the education arcade , 2003, CIE.

[14]  David Crombie,et al.  Incorporating Accessibility within Pedagogical Environments , 2007, CVHI.

[15]  Kia Ng,et al.  i-Maestro Framework and Interactive Multimedia Tools for Technology-Enhanced Learning and Teaching for Music , 2008, 2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution.

[16]  Hasan Karal,et al.  Educational computer games for developing psychomotor ability in children with mild mental impairment , 2010 .

[17]  Johan van Braak,et al.  The impact of primary school teachers' educational beliefs on the classroom use of computers , 2008, Comput. Educ..

[18]  Hugo Silva,et al.  A Web-based Application to Address Individual Interests of Children with Autism Spectrum Disorders , 2012, DSAI.

[19]  S. Peters,et al.  Inclusive education : achieving education for all by including those with disabilities and special education needs , 2003 .

[20]  Marc Leman,et al.  Interacting with the Music Paint Machine: Relating the constructs of flow experience and presence , 2012, Interact. Comput..

[21]  Brian Reichow,et al.  Effects of Structured Teaching on the Behavior of Young Children With Disabilities , 2011 .

[22]  Ann C. Jones,et al.  The use of ICT to support the development of practical music skills through acquiring keyboard skills: a classroom based study , 2006, Comput. Educ..

[23]  Sui Lin Goei,et al.  Teachers' perceptions of additional support needs of students in mainstream primary education , 2014 .

[24]  Juliet Joseph The Barriers of using Education Technology for Optimizing the Educational Experience of Learners , 2012 .

[25]  FernáNdez-LóPezÁLvaro,et al.  Mobile learning technology based on iOS devices to support students with special education needs , 2013 .

[26]  Anna Rita Addessi,et al.  Child/machine interaction in reflexive environment. The MIROR platform , 2013 .

[27]  Sara Bernardini,et al.  ECHOES: An intelligent serious game for fostering social communication in children with autism , 2014, Inf. Sci..

[28]  Brendan Tangney,et al.  Virtual collaborative learning environments for music: networked drumsteps , 2005, Comput. Educ..

[29]  Herre van Oostendorp,et al.  Current Practices in Serious Game Research: A Review from a Learning Outcomes Perspective , 2009 .

[30]  Maciek Skorko,et al.  Cognitive enhancement in video game players: The role of video game genre , 2015, Comput. Hum. Behav..

[31]  Leontios J. Hadjileontiadis,et al.  Primary School Music Education and the Effect of Auditory Processing Disorders: Pedagogical/ICT-Based Implications , 2008, 2008 Eighth IEEE International Conference on Advanced Learning Technologies.

[32]  Carrie Demmans Epp,et al.  Especially social: Exploring the use of an iOS application in special needs classrooms , 2013, Comput. Educ..

[33]  Larry L. Constantine,et al.  Software for Use - A Practical Guide to the Models and Methods of Usage-Centered Design , 1999 .

[34]  S. M. Sawtelle,et al.  A Study of the Effectiveness of Cognitive Skill Therapy Delivered in a Video-Game Format , 2007 .

[35]  U. Brook,et al.  Knowledge and attitudes of high school pupils towards children with special health care needs: an Israeli exploration. , 2000, Patient education and counseling.

[36]  Nadia Mana,et al.  Interactive stories and exercises with dynamic feedback for improving reading comprehension skills in deaf children , 2013, Comput. Educ..

[37]  D. Andrews Formal methods and software development , 1996, Proceedings 1996 International Conference Software Engineering: Education and Practice.

[38]  R. Kawashima,et al.  Brain Training Game Boosts Executive Functions, Working Memory and Processing Speed in the Young Adults: A Randomized Controlled Trial , 2013, PloS one.

[39]  Toni Bunnell,et al.  The effects of music on clients with learning disabilities: a literature review. , 2002, Complementary therapies in nursing & midwifery.

[40]  Äli Leijen,et al.  Acknowledging Practice: The Applications of Streaming Audio and Video for Tertiary Music and Dance Education , 2009, 2009 Ninth IEEE International Conference on Advanced Learning Technologies.

[41]  D. Simons,et al.  The effects of video game playing on attention, memory, and executive control. , 2008, Acta psychologica.

[42]  Mauro Tavella,et al.  Developing strategic and reasoning abilities with computer games at primary school level , 2007, Comput. Educ..

[43]  María Luisa Rodríguez-Almendros,et al.  Mobile learning technology based on iOS devices to support students with special education needs , 2013, Comput. Educ..

[44]  C S Lam,et al.  A 6-month follow-up of the effects of an information and communication technology (ICT) training programme on people with intellectual disabilities. , 2007, Research in developmental disabilities.

[45]  Ramon Sanchez-Iborra,et al.  PLAIME: Multimedia Platform for the Integration of Handicapped Children in Music Education , 2012 .

[46]  Nm Breeze,et al.  Music and eJay: An opportunity for creative collaborations in the classroom , 2008 .

[47]  Masoud Hashemi,et al.  Music as an Education-related Service to Promote Learning and Skills Acquisition , 2013 .

[48]  Z. Stancic,et al.  ICT as a function of the curriculum and quality teaching of students with disabilities , 2012, 2012 Proceedings of the 35th International Convention MIPRO.

[49]  James M. Boyle,et al.  A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..

[50]  Kirsten Risden,et al.  Guidelines for usability testing with children , 1997, INTR.

[51]  Martha B. Bronson,et al.  Classrooms matter: relations between the classroom environment and the social and mastery behavior of five-year-old children with disabilities , 1997 .

[52]  Anna Rita Addessi Developing a Theoretical Foundation for the Reflexive Interaction Paradigm with Implications for Training Music Skill and Creativity , 2014 .

[53]  Jenny Pange,et al.  The use of ICT in preschool music education , 2010 .

[54]  César A. Collazos,et al.  Design and analysis of collaborative interactions in social educational videogames , 2014, Comput. Hum. Behav..

[55]  Ton Mooij,et al.  Pupil-centred learning, ICT, and teacher behaviour: observations in educational practice , 2001, Br. J. Educ. Technol..

[56]  James E. Driskell,et al.  Games, Motivation, and Learning: A Research and Practice Model , 2002 .

[57]  Janet C. Read,et al.  All work and no play: Measuring fun, usability, and learning in software for children , 2006, Comput. Educ..

[58]  Robert Didden,et al.  Access to and use of Internet by adolescents who have a physical disability: a comparative study. , 2009, Research in developmental disabilities.

[59]  Johanna Olson Alexander Collaborative Design, Constructivist Learning, Information Technology Immersion, & Electronic Communities: A Case Study. , 1999 .

[60]  T.D. Sanger,et al.  Optimizing Assisted Communication Devices for Children With Motor Impairments Using a Model of Information Rate and Channel Capacity , 2007, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[61]  D. Faulkner,et al.  A randomised controlled trial of a computerised intervention for children with social communication difficulties to support peer collaboration. , 2014, Research in developmental disabilities.

[62]  Peter Naur,et al.  Intuition in Software Development , 1985, TAPSOFT, Vol.2.

[63]  Gennaro Pellone Developing instructional software , 1992 .

[64]  Russell Boyatt,et al.  Intuition in Software Development Revisited , 2008, PPIG.