Investigating On-Screen Gamepad Designs for Smartphone-Controlled Video Games
暂无分享,去创建一个
Peter Fröhlich | Matthias Baldauf | Stefan Suette | Florence Adegeye | Peter Fröhlich | Matthias Baldauf | Stefan Suette | Florence Adegeye
[1] Xiang Cao,et al. Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays , 2008, CSCW.
[2] Clarisse Sieckenius de Souza,et al. Turn off the graphics: designing non-visual interfaces for mobile phone games , 2009, Journal of the Brazilian Computer Society.
[3] Markus Krause,et al. Exploring User Input Metaphors for Jump and Run Games on Mobile Devices , 2012, ICEC.
[4] Timo Ojala,et al. MobiLenin combining a multi-track music video, personal mobile phones and a public display into multi-user interactive entertainment , 2005, MULTIMEDIA '05.
[5] Paul Coulton,et al. Using “tilt” as an interface to control “no-button” 3-D mobile games , 2008, CIE.
[6] I. MacKenzie,et al. Evaluation of Nano-stick , Foam Buttons , and Other Input Methods for Gameplay on Touchscreen Phones , 2013 .
[7] Shumin Zhai,et al. The performance of touch screen soft buttons , 2009, CHI.
[8] P. Fitts. The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.
[9] Marko Jurmu,et al. Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays , 2009, OZCHI.
[10] Sarah A. Douglas,et al. Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard , 1999, CHI '99.
[11] Wolfgang Hürst,et al. Touch Me, Tilt Me - Comparing Interaction Modalities for Navigation in 2D and 3D Worlds on Mobiles , 2013, Advances in Computer Entertainment.
[12] Michael Rohs,et al. The smart phone: a ubiquitous input device , 2006, IEEE Pervasive Computing.
[13] Robert J. Teather,et al. Touchscreens vs. traditional controllers in handheld gaming , 2010, Future Play.
[14] Chui Yin Wong,et al. Evaluating playability on haptic user interface for mobile gaming , 2010, 2010 International Symposium on Information Technology.
[15] Paul Coulton,et al. Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display , 2008, Int. J. Comput. Games Technol..
[16] Masaki Oshita,et al. Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games , 2012, WASA '12.
[17] Chui Yin Wong,et al. Soft Key and Hard Key Mobile Input Devices on Player Experience for Mobile Gaming , 2013, IVIC.
[18] Masahiro Hori,et al. Mobile devices as multi-DOF controllers , 2010, 2010 IEEE Symposium on 3D User Interfaces (3DUI).
[19] BaldaufMatthias,et al. Investigating On-Screen Gamepad Designs for Smartphone-Controlled Video Games , 2015 .
[20] Mateus Pelegrino,et al. An architecture for game interaction using mobile , 2012, 2012 IEEE International Games Innovation Conference.
[21] Andreas Lorenz,et al. The ambient media player: a media application remotely operated by the use of mobile devices and gestures , 2010, MUM.
[22] Peter Fröhlich,et al. From Touchpad to Smart Lens: A Comparative Study on Smartphone Interaction with Public Displays , 2013, Int. J. Mob. Hum. Comput. Interact..
[23] Paul Coulton,et al. Motion controlled mobile 3D multiplayer gaming , 2008, ACE '08.
[24] I. Scott MacKenzie,et al. ISO 9241-9 evaluation of video game controllers , 2009, Graphics Interface.
[25] Chui Yin Wong,et al. Mobile input devices for gaming experience , 2011, 2011 International Conference on User Science and Engineering (i-USEr ).
[26] Michael A. Brown,et al. Beyond the Gamepad: HCI and Game Controller Design and Evaluation , 2015, Game User Experience Evaluation.
[27] Markus Löchtefeld,et al. The mighty un-touchables: creating playful engagement on media façades , 2011, Mobile HCI.
[28] Timo Ojala,et al. Wordster: collaborative versus competitive gaming using interactive public displays and mobile phones , 2013, PerDis '13.
[29] I. Scott MacKenzie,et al. A Comparison of Accelerometer and Touch-based Input for Mobile Gaming , 2013 .
[30] Peter Fröhlich,et al. The augmented video wall: multi-user AR interaction with public displays , 2013, CHI Extended Abstracts.
[31] Andreas Butz,et al. Multi-user interaction on media facades through live video on mobile devices , 2011, CHI.
[32] Kevin Browne,et al. An empirical evaluation of user interfaces for a mobile video game , 2012, Entertain. Comput..
[33] Aaron J. Quigley,et al. The cost of display switching: a comparison of mobile, large display and hybrid UI configurations , 2012, AVI.