Experiential Learning Styles in the Age of a Virtual Surrogate

There is a long-held sense in general that the increasing use of computers and digital technology changes how a user experiences and learns about the world, not always for the better. This paper reports on a longitudinal study of 245 architecture and construction students over a two year period which examines the impact that virtual reality technologies have on the learning style preferences of students. A series of controlled experiments tests for the impact that increasing exposure to a proprietary virtual reality system has on the mode of learning and learning style preferences of individuals and particular cohorts. The results confirm that when virtual reality applications are used in teaching and learning, the learning behaviours will favour a more concrete experiential mode of learning and a preference for the Accommodator learning style. However, the results also demonstrate, consistently and for the first time, individual students do not privilege any particular mode of learning or learning style preference to any significant extent but rather engage in all modes and represent all learning styles. Novel visualisation techniques are introduced to examine and discuss this contrast.

[1]  K. Lewin,et al.  Field Theory in Social Science: Selected Theoretical Papers , 1951 .

[2]  M. Smith Field Theory in Social Science: Selected Theoretical Papers. , 1951 .

[3]  L. Festinger,et al.  A Theory of Cognitive Dissonance , 2017 .

[4]  J. Dewey Experience and Nature , 1960 .

[5]  D. Kolb,et al.  Toward a typology of learning styles and learning environments : an investigation of the impact of learning styles and discipline demands on the academic performance, social adaptation and career choices of MIT seniors , 1973 .

[6]  L. S. Vygotksy Mind in society: the development of higher psychological processes , 1978 .

[7]  K. Dunn,et al.  Teaching Elementary Students Through Their Individual Learning Styles: Practical Approaches for Grades 3-6 , 1978 .

[8]  D. Kolb Experiential Learning: Experience as the Source of Learning and Development , 1983 .

[9]  R. Felder,et al.  Learning and Teaching Styles in Engineering Education. , 1988 .

[10]  L. Curry A Critique of the Research on Learning Styles. , 1990 .

[11]  David E. Stout,et al.  Reliability, Construct Validity, and Response- Set Bias of the Revised Learning-Style Inventory (LSI-1985) , 1990 .

[12]  Jeffery E. Olson,et al.  A Meta-Analytic Validation of the Dunn and Dunn Model of Learning-Style Preferences , 1995 .

[13]  Joëlle Coutaz,et al.  Plasticity of User Interfaces: Framework and Research Agenda , 1999, INTERACT.

[14]  Kalle Kähkönen,et al.  New Construction Management Practice Based on the Virtual Reality Technology , 2000 .

[15]  R. Felder,et al.  Applications, Reliability and Validity of the Index of Learning Styles* , 2005 .

[16]  Birgit Bomsdorf,et al.  Adaptation of Learning Spaces: Supporting Ubiquitous Learning in Higher Distance Education , 2005, Mobile Computing and Ambient Intelligence.

[17]  D. Kolb,et al.  Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education , 2005 .

[18]  Susan Bull,et al.  Context and Learner Modelling for the Mobile Foreign Language Learner , 2005 .

[19]  D. Kayes Internal Validity and Reliability of Kolb’s Learning Style Inventory Version 3 (1999) , 2005 .

[20]  Yam San Chee,et al.  Embodiment, Embeddedness, and Experience: Game-Based Learning and the Construction of Identity , 2007, Res. Pract. Technol. Enhanc. Learn..

[21]  Martin Dijst,et al.  ICTS AND THE DECOUPLING OF EVERYDAY ACTIVITIES, SPACE AND TIME: INTRODUCTION , 2008 .

[22]  Sara de Freitas,et al.  The use of 'exploratory learning' for supporting immersive learning in virtual environments , 2009, Comput. Educ..

[23]  Alcínia Zita Sampaio,et al.  3D and VR models in Civil Engineering education: Construction, rehabilitation and maintenance , 2010 .

[24]  Ujwala Chakradeo,et al.  DESIGN PEDAGOGY--A TESTED PATH , 2010 .

[25]  Ruth Neumann,et al.  Kolb's experiential learning model: critique from a modelling perspective , 2010 .

[26]  Hatem Ezzat Nabih PROCESS-BASED LEARNING: TOWARDS THEORETICAL AND LECTURE-BASED COURSEWORK IN STUDIO STYLE , 2010 .

[27]  Barney Dalgarno,et al.  An Australian and New Zealand scoping study on the use of 3D immersive virtual worlds in higher education , 2011 .

[28]  Allison Littlejohn,et al.  Are digital natives a myth or reality? University students' use of digital technologies , 2011, Comput. Educ..

[29]  Louise Starkey,et al.  Evaluating learning in the 21st century: a digital age learning matrix , 2011 .

[30]  Wei Yan,et al.  Integrating BIM and gaming for real-time interactive architectural visualization , 2011 .

[31]  Rahinah Ibrahim,et al.  Mediating cognitive transformation with VR 3D sketching during conceptual architectural design process , 2011 .

[32]  Dr. Sidney Newton A Situation Engine for Teaching and Learning Residential Construction Technology , 2012 .

[33]  Santhamma James,et al.  Learning styles of first-year undergraduate nursing and midwifery students: a cross-sectional survey utilising the Kolb Learning Style Inventory. , 2012, Nurse education today.

[34]  Daniel Kopec The Humanities in Architectural Design: A Contemporary and Historical Perspective , 2012 .

[35]  Rich Halverson,et al.  Technologies for Education and Technologies for Learners: How Information Technologies Are (and Should Be) Changing Schools , 2012 .

[36]  Jeremy J. Ham,et al.  The evolution of media use in the design studio : why are students not engaging in the cutting edge? , 2013 .

[37]  Barney Dalgarno,et al.  Patterns and principles for blended synchronous learning: Engaging remote and face-to-face learners in rich-media real-time collaborative activities , 2014 .

[38]  Jack Steven Goulding,et al.  Virtual reality-based cloud BIM platform for integrated AEC projects , 2014, J. Inf. Technol. Constr..

[39]  Tomasz Arciszewski,et al.  Successful education for AEC professionals: case study of applying immersive game-like virtual reality interfaces , 2014 .

[40]  Gregory Williams,et al.  Diverse Pictures of Learning: The Hidden Work of Shaping Next Generation Learning Spaces , 2014 .

[41]  Marc Aurel Schnabel,et al.  Comparisons in representational media use in design studios between Hong Kong and Australia , 2014 .

[42]  Jack Steven Goulding,et al.  Virtual generative BIM workspace for maximising AEC conceptual design innovation: A paradigm of future opportunities , 2015 .