Echolocation as a Means for People with Visual Impairment (PVI) to Acquire Spatial Knowledge of Virtual Space
暂无分享,去创建一个
Jenny Waycott | Frank Vetere | Steven Baker | Ronny Andrade | F. Vetere | Jenny Waycott | Steven Baker | Ronny Andrade
[1] Luciana Porcher Nedel,et al. Inclusive Games: A Multimodal Experience for Blind Players , 2011, 2011 Brazilian Symposium on Games and Digital Entertainment.
[2] R. Klatzky,et al. COGNITIVE MAPPING AND WAYFINDING BY ADULTS WITHOUT VISION , 1996 .
[3] Christ Glorieux,et al. Localization of a virtual wall by means of active echolocation by untrained sighted persons , 2018, Applied Acoustics.
[4] Lawrence D. Rosenblum,et al. Echolocating Distance by Moving and Stationary Listeners , 2000 .
[5] L. Thaler,et al. Navigation and perception of spatial layout in virtual echo-acoustic space , 2020, Cognition.
[6] Carl Gutwin,et al. Threats of a replication crisis in empirical computer science , 2020, Commun. ACM.
[7] Orly Lahav,et al. A Virtual Environment for People Who Are Blind - A Usability Study. , 2012, Journal of assistive technologies.
[8] Lore Thaler,et al. Echolocation in humans: an overview. , 2016, Wiley interdisciplinary reviews. Cognitive science.
[9] Jennifer L. Milne,et al. Shape-specific activation of occipital cortex in an early blind echolocation expert , 2013, Neuropsychologia.
[10] S H FEINSTEIN,et al. ECHO-DETECTION ABILITY OF THE BLIND: SIZE AND DISTANCE FACTORS. , 1965, Journal of experimental psychology.
[11] Nashwa El-Bendary,et al. Virtual Reality Technology for Blind and Visual Impaired People: Reviews and Recent Advances , 2012 .
[12] Tyler Thrash,et al. Spatial navigation by congenitally blind individuals , 2015, Wiley interdisciplinary reviews. Cognitive science.
[13] Christopher Frauenberger,et al. Disability and Technology: A Critical Realist Perspective , 2015, ASSETS.
[14] Graham R. Gibbs,et al. Thematic Coding and Categorizing , 2007 .
[15] Sabine Timpf,et al. The Landmark Spider: Representing Landmark Knowledge for Wayfinding Tasks , 2005, AAAI Spring Symposium: Reasoning with Mental and External Diagrams: Computational Modeling and Spatial Assistance.
[16] Pablo Luis López Espí,et al. Physical Analysis of Several Organic Signals for Human Echolocation: Oral Vacuum Pulses , 2009 .
[17] Jenny Waycott,et al. Echo-house: exploring a virtual environment by using echolocation , 2018, OZCHI.
[18] Matt Wilkerson,et al. Does a sonar system make a blind maze navigation computer game more "fun"? , 2010, ASSETS '10.
[19] Claudia Arias,et al. Human echolocation: The ECOTEST system , 1997 .
[20] Ravish Mehra,et al. Comparison of localization performance with individualized and non-individualized head-related transfer functions for dynamic listeners , 2016 .
[21] Michel Denis,et al. Referring to Landmark or Street Information in Route Directions: What Difference Does It Make? , 2003, COSIT.
[22] David Whitney,et al. Ultrafine spatial acuity of blind expert human echolocators , 2012, Experimental Brain Research.
[23] Luigi F. Cuturi,et al. Neuroscience and Biobehavioral Reviews , 2022 .
[24] J. B. Pittenger,et al. Human Echolocation as a Basic Form of Perception and Action , 1995 .
[25] Florian Güldenpfennig,et al. Unpacking the Audio Game Experience: Lessons Learned from Game Veterans , 2019, CHI PLAY.
[26] Daniel Rowan,et al. Identification of the lateral position of a virtual object based on echoes by humans , 2013, Hearing Research.
[27] D. Bates,et al. Fitting Linear Mixed-Effects Models Using lme4 , 2014, 1406.5823.
[28] B. Belland. Scaffolding: Definition, Current Debates, and Future Directions , 2014 .
[29] Gianni Virgili,et al. Orientation and mobility training for adults with low vision. , 2010, The Cochrane database of systematic reviews.
[30] Lore Thaler,et al. A blind human expert echolocator shows size constancy for objects perceived by echoes , 2015, Neurocase.
[31] Lore Thaler,et al. Echolocation may have real-life advantages for blind people: an analysis of survey data , 2013, Front. Physiol..
[32] Raja Syamsul Azmir Raja Abdullah,et al. Mouth-clicks used by blind expert human echolocators – signal description and model based signal synthesis , 2017, PLoS Comput. Biol..
[33] T. Shakespeare,et al. Disability Rights and Wrongs , 2009 .
[34] Annika Neidhardt. Detection of a Nearby Wall in a Virtual Echolocation Scenario Based on Measured and Simulated OBRIRS , 2018 .
[35] L. Wiegrebe,et al. Human Exploration of Enclosed Spaces through Echolocation , 2017, The Journal of Neuroscience.
[36] David Mioduser,et al. Construction of cognitive maps of unknown spaces using a multi-sensory virtual environment for people who are blind , 2008, Comput. Hum. Behav..
[37] Albert Postma,et al. Categorical and metric distance information in mental representations derived from route and survey descriptions , 2005, Psychological research.
[38] John W. Creswell,et al. Designing and Conducting Mixed Methods Research , 2006 .
[39] Ming-Puu Chen,et al. The effects of goal specificity and scaffolding on programming performance and self-regulation in game design , 2014, Br. J. Educ. Technol..
[40] T. Shakespeare. Disability Rights and Wrongs Revisited , 2013 .
[41] Alexis Kirke,et al. When the Soundtrack Is the Game: From Audio-Games to Gaming the Music , 2018 .
[42] Karin Schweizer,et al. Spatial Cognition: The Role of Landmark, Route, and Survey Knowledge in Human and Robot Navigation , 1997, GI Jahrestagung.
[43] Vicki L. Hanson,et al. PowerUp: an accessible virtual world , 2008, Assets '08.
[44] Cumhur Erkut,et al. The Effects of Ecological Auditory Feedback on Rhythmic Walking Interaction , 2015, IEEE MultiMedia.
[45] Virginia Braun,et al. Successful Qualitative Research: A practical guide for beginners , 2013, QMiP Bulletin.
[46] Brian C. J. Moore,et al. A summary of research investigating echolocation abilities of blind and sighted humans , 2014, Hearing Research.
[47] Florian von Zabiensky,et al. Ultrasonic Waves to Support Human Echolocation , 2018, HCI.
[48] Bei Yuan,et al. Game accessibility: a survey , 2011, Universal Access in the Information Society.
[49] Luca Turchet,et al. Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications , 2011, IEEE Transactions on Visualization and Computer Graphics.
[50] Anke M. Brock,et al. Interactivity Improves Usability of Geographic Maps for Visually Impaired People , 2015, Hum. Comput. Interact..
[51] Anke M. Brock,et al. Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach , 2018, CHI.
[52] Ewout W Steyerberg,et al. Logistic random effects regression models: a comparison of statistical packages for binary and ordinal outcomes , 2011, BMC medical research methodology.
[53] Helene Joffe,et al. Intercoder Reliability in Qualitative Research: Debates and Practical Guidelines , 2020 .
[54] Lutz Wiegrebe,et al. Self-motion facilitates echo-acoustic orientation in humans , 2014, Royal Society Open Science.
[55] João Guerreiro,et al. Virtual Navigation for Blind People: Building Sequential Representations of the Real-World , 2017, ASSETS.
[56] Leona Holloway,et al. Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile Graphics , 2018, CHI.
[57] Julie A. Kientz,et al. An empirical study of issues and barriers to mainstream video game accessibility , 2013, ASSETS.
[58] K. M. Dallenbach,et al. "Facial Vision": The Perception of Obstacles by the Blind , 1944 .
[59] Manohar Swaminathan,et al. Video Gaming for the Vision Impaired , 2018, ASSETS.
[60] Helmut Hlavacs,et al. Blind Adventure - A Game Engine for Blind Game Designers , 2018, CHI PLAY.
[61] Cumhur Erkut,et al. An investigation on the impact of auditory and haptic feedback on rhythmic walking interactions , 2016, Int. J. Hum. Comput. Stud..
[62] Mike Wald,et al. Map data representation for indoor navigation by blind people , 2016 .
[63] Lynette van Zijl,et al. Virtual World Accessibility with the Perspective Viewer , 2015 .
[64] Mihoko Niitsuma,et al. Mental map generation assistance tool using relative pitch difference and angular information for visually impaired people , 2013, 2013 IEEE 4th International Conference on Cognitive Infocommunications (CogInfoCom).
[65] Brian F. G. Katz,et al. Impact of HRTF Individualization on Player Performance in a VR Shooter Game I , 2018 .
[66] Jenny Waycott,et al. Playing Blind: Revealing the World of Gamers with Visual Impairment , 2019, CHI.
[67] Chuen-Tsai Sun,et al. Associations among scaffold presentation, reward mechanisms and problem-solving behaviors in game play , 2018, Comput. Educ..
[68] Barry Peterson,et al. Spatial Orientation, Wayfinding, and Representation , 2014, Handbook of Virtual Environments, 2nd ed..
[69] R. Mclean,et al. A Unified Approach to Mixed Linear Models , 1991 .
[70] Bei Yuan,et al. Blind hero: enabling guitar hero for the visually impaired , 2008, Assets '08.
[71] Sanford Weisberg,et al. An R Companion to Applied Regression , 2010 .
[72] Jaime Sánchez,et al. Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind , 2014, Front. Hum. Neurosci..
[73] W. Jacobson. The Art and Science of Teaching Orientation and Mobility to Persons With Visual Impairments , 1993 .
[74] Jeff Sauro,et al. Quantifying the User Experience: Practical Statistics for User Research , 2012 .
[75] W. N. Kellogg,et al. Sonar system of the blind. , 1962, Science.
[76] C. Thinus-Blanc,et al. Representation of space in blind persons: vision as a spatial sense? , 1997, Psychological bulletin.
[77] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.
[78] Bruno Sinopoli,et al. EchoExplorer(TM): A Game App for Understanding Echolocation and Learning to Navigate Using Echo Cues , 2017 .
[79] M. Goodale,et al. Citation for Published Item: Use Policy Neural Correlates of Natural Human Echolocation in Early and Late Blind Echolocation Experts , 2022 .
[80] James L. Alty,et al. Communicating graphical information to blind users using music: the role of context , 1998, CHI.
[81] K. M. Dallenbach,et al. "Facial vision:" the role of pitch and loudness in the perception of obstacles by the blind. , 1950, The American journal of psychology.
[82] Michel Denis,et al. Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge , 2014, Int. J. Hum. Comput. Stud..
[83] Kyle Rector,et al. Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments , 2019, CHI.
[84] A. Siegel,et al. The development of spatial representations of large-scale environments. , 1975, Advances in child development and behavior.
[85] R. Kitchin,et al. Techniques to Collect and Analyze the Cognitive Map Knowledge of Persons with Visual Impairment Or Blindness: Issues of Validity , 1997 .
[86] Shree K. Nayar,et al. The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind , 2018, CHI.
[87] Rudy Darken,et al. Wayfinding strategies and behaviors in large virtual worlds , 1996, CHI.
[88] M. Ptito,et al. Compensatory plasticity and cross-modal reorganization following early visual deprivation , 2014, Neuroscience & Biobehavioral Reviews.
[89] David Guth,et al. Echolocation Reconsidered: Using Spatial Variations in the Ambient Sound Field to Guide Locomotion , 1998 .
[90] Ana Tajadura-Jiménez,et al. Generic HRTFs May be Good Enough in Virtual Reality. Improving Source Localization through Cross-Modal Plasticity , 2018, Front. Neurosci..
[91] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[92] Jeremy N. Bailenson,et al. The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments , 2007, Cyberpsychology Behav. Soc. Netw..
[93] Jenny Waycott,et al. Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment , 2020, CHI.
[94] J. Huizinga,et al. Homo Ludens Ils 86 , 2014 .