Exploring New Usages of Journey Maps: Introducing the Pedagogical and the Project Planning Journey Maps

Journey maps are graphical and textual representations that intend to outline an experience over time with a product, a system or a service (Kalbach 2016). In this article, we first describe how this visualization tool is used in interaction design. Secondly, through two case studies, we describe two innovative ways of using this tool. In the first case study, we present the pedagogical journey map, a journey mapping approach meant to be used by teachers as a collaborative design tool to support the creation of pedagogical activities. In the second case study, we introduce the project planning journey map, used as both a prospective and retrospective project planning tool to help student designers plan and reflect on their design process. This paper is meant to support the use of the journey map as a prospective design method by academics and practitioners (from fields such as interaction design, user experience design, prospective ergonomics, education, and engineering) addressing issues related to the design of innovative products and services.

[1]  Irwin Kwan,et al.  Lightweight Journey Mapping: The Integration of Marketing and User Experience through Customer Driven Narratives , 2016, CHI Extended Abstracts.

[2]  Kamran Sedig,et al.  Design of Visualizations for Human-Information Interaction: A Pattern-Based Framework , 2016, Design of Visualizations for Human-Information Interaction.

[3]  Jean-Marc Robert,et al.  What Is Prospective Ergonomics? A Reflection and a Position on the Future of Ergonomics , 2009, HCI.

[4]  G. L. Shostack,et al.  Service Positioning through Structural Change , 1987 .

[5]  Donald A. Schön Designing: Rules, types and worlds , 1988 .

[6]  Tharon Howard,et al.  Journey mapping: a brief overview , 2014, CDQR.

[7]  Mohammad Obaid,et al.  Probing Human-Soundscape Interaction Using Observational User Experience Methods , 2016, NordiCHI.

[8]  Dave Jones Review of "Mapping Experiences: A Guide to Creating Value through Journeys, Blueprints, and Diagrams by Kalbach, J.," Sebastopol, CA: O'Reilly Media (2016) , 2017, CDQR.

[9]  M. Bradley,et al.  Measuring emotion: the Self-Assessment Manikin and the Semantic Differential. , 1994, Journal of behavior therapy and experimental psychiatry.

[10]  Rex Hartson,et al.  The UX book, process and guidelines for ensuring a quality user experience by Rex Hartson and Pardha S. Pyla , 2012, SOEN.

[11]  Nathalie Bonnardel,et al.  Designing future products: what difficulties do designers encounter and how can their creative process be supported? , 2012, Work.

[12]  Paul Ekman,et al.  Facial Expressions of Emotion: New Findings, New Questions , 1992 .

[13]  G. L. Shostack Designing Services That Deliver , 1996 .

[14]  Julie Steele,et al.  Designing Data Visualizations , 2011 .

[15]  Maryanne M. Gobble,et al.  Design Thinking , 2010, The Palgrave Encyclopedia of the Possible.

[16]  Lavrans Løvlie,et al.  Service Design: From Insight to Implementation , 2013 .

[17]  H. Rittel,et al.  Dilemmas in a general theory of planning , 1973 .

[18]  D. Watson,et al.  Development and validation of brief measures of positive and negative affect: the PANAS scales. , 1988, Journal of personality and social psychology.

[19]  Nigel Cross,et al.  Engineering Design Methods: Strategies for Product Design , 1994 .

[20]  Kim Goodwin,et al.  Designing for the Digital Age: How to Create Human-Centered Products and Services , 2009 .

[21]  Albert N. Badre Shaping web usability---interaction design in context , 2002, INTR.

[22]  Stephen M. Fiore,et al.  Process mapping and shared cognition: Teamwork and the development of shared problem models. , 2004 .

[23]  Mary Jo Bitner,et al.  Service Blueprinting: A Practical Technique for Service Innovation , 2008 .

[24]  G. L. Shostack Breaking Free from Product Marketing , 1977 .

[25]  Alan Cooper,et al.  About Face 3: the essentials of interaction design , 1995 .

[26]  Heidrun Schumann,et al.  Visualization of Time-Oriented Data , 2011, Human-Computer Interaction Series.