Adaptive display power management for mobile games
暂无分享,去创建一个
Mun Choon Chan | Rajesh Krishna Balan | Bhojan Anand | Akkihebbal L. Ananda | Karthik Thirugnanam | Jeena Sebastian | Pravein G. Kannan | R. Balan | M. Chan | A. Ananda | Bhojan Anand | Karthik Thirugnanam | Jeena Sebastian
[1] Nikil D. Dutt,et al. Dynamic backlight adaptation for low-power handheld devices , 2004, IEEE Design & Test of Computers.
[2] Samarjit Chakraborty,et al. Power Management of Interactive 3D Games Using Frame Structures , 2008, 21st International Conference on VLSI Design (VLSID 2008).
[3] Mun Choon Chan,et al. PGTP: Power aware game transport protocol for multi-player mobile games , 2011, 2011 International Conference on Communications and Signal Processing.
[4] Dani Lischinski,et al. Gradient Domain High Dynamic Range Compression , 2023 .
[5] Wei-Chung Cheng,et al. Power minimization in a backlit TFT-LCD display by concurrent brightness and contrast scaling , 2004, IEEE Transactions on Consumer Electronics.
[6] Eero P. Simoncelli,et al. Image quality assessment: from error visibility to structural similarity , 2004, IEEE Transactions on Image Processing.
[7] Michael Wimmer,et al. Evaluation of HDR tone mapping methods using essential perceptual attributes , 2008, Comput. Graph..
[8] A. Veidenbaum,et al. Architectural and compiler strategies for dynamic power management in the COPPER project , 2001, 2001 Innovative Architecture for Future Generation High-Performance Processors and Systems.
[9] Alexei A. Efros,et al. Fast bilateral filtering for the display of high-dynamic-range images , 2002 .
[10] Michael Wimmer,et al. Image Attributes and Quality for Evaluation of Tone Mapping Operators , 2006 .
[11] Mun Choon Chan,et al. ARIVU: Power-aware middleware for multiplayer mobile games , 2010, 2010 9th Annual Workshop on Network and Systems Support for Games.
[12] Zhou Wang,et al. Objective assessment of tone mapping algorithms , 2010, 2010 IEEE International Conference on Image Processing.
[13] Samarjit Chakraborty,et al. A Hybrid DVS Scheme for Interactive 3D Games , 2008, 2008 IEEE Real-Time and Embedded Technology and Applications Symposium.
[14] Karol Myszkowski,et al. Adaptive Logarithmic Mapping For Displaying High Contrast Scenes , 2003, Comput. Graph. Forum.
[15] Mun Choon Chan,et al. Game action based power management for multiplayer online game , 2009, MobiHeld '09.
[16] Massoud Pedram,et al. DTM: dynamic tone mapping for backlight scaling , 2005, Proceedings. 42nd Design Automation Conference, 2005..
[17] Nikil D. Dutt,et al. Quality-Based Backlight Optimization for Video Playback on Handheld Devices , 2007, Adv. Multim..
[18] Jianfei Cai,et al. Robust Transmission of JPEG2000 Encoded Images Over Packet Loss Channels , 2007, 2007 IEEE International Conference on Multimedia and Expo.
[19] Lin Zhong,et al. Power modeling of graphical user interfaces on OLED displays , 2009, 2009 46th ACM/IEEE Design Automation Conference.
[20] Naehyuck Chang,et al. DLS: dynamic backlight luminance scaling of liquid crystal display , 2004, IEEE Transactions on Very Large Scale Integration (VLSI) Systems.
[21] Surendar Chandra,et al. Wireless network interface energy consumption implications of popular streaming formats , 2001, IS&T/SPIE Electronic Imaging.
[22] Karthik Dantu,et al. Frame-based dynamic voltage and frequency scaling for a MPEG decoder , 2002, ICCAD 2002.
[23] Michael G. Strintzis,et al. Optimized transmission of JPEG2000 streams over wireless channels , 2006, IEEE Transactions on Image Processing.
[24] Hans-Peter Seidel,et al. A perceptual framework for contrast processing of high dynamic range images , 2006, TAP.