Efficient rendering of projective model for image-based visualization

This work describes a method for synthesizing correct virtual images of a real scene, described by a set of uncalibrated reference images. The approach used is rendering a projective 3D model. Projective model reconstruction and positioning a projective virtual camera are not addressed. First, the algorithm transfers the vertices of triangles in the triangulated model and then warps interiors of triangles. Hidden faces are removed by z-buffering. The algorithm is more efficient than the ray-tracing-like algorithm for virtual view synthesis by Laveau and Faugeras (1996).

[1]  Steven M. Seitz,et al.  Physically-valid view synthesis by image interpolation , 1995, Proceedings IEEE Workshop on Representation of Visual Scenes (In Conjunction with ICCV'95).

[2]  Olivier D. Faugeras,et al.  3-D scene representation as a collection of images , 1994, Proceedings of 12th International Conference on Pattern Recognition.

[3]  Olivier D. Faugeras,et al.  Oriented Projective Geometry for Computer Vision , 1996, ECCV.

[4]  Bill Triggs,et al.  Linear Projective Reconstruction from Matching Tensors , 1996, BMVC.