A Three Dimensional Image Cache for Virtual Reality
暂无分享,去创建一个
[1] W. Stürzlinger,et al. Generating Multiple Levels of Detail from Polygonal Geometry Models , 1995, Virtual Environments.
[2] Carlo H. Séquin,et al. Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments , 1993, SIGGRAPH.
[3] James H. Clark. Hierarchical geometric models for visible-surface algorithms , 1976, SIGGRAPH 1976.
[4] Peter Shirley,et al. Visual navigation of large environments using textured clusters , 1995, I3D '95.
[5] Ronald Pose,et al. Priority rendering with a virtual reality address recalculation pipeline , 1994, SIGGRAPH.
[6] James H. Clark,et al. Hierarchical geometric models for visible surface algorithms , 1976, CACM.
[7] Shenchang Eric Chen,et al. QuickTime VR: an image-based approach to virtual environment navigation , 1995, SIGGRAPH.
[8] Lance Williams,et al. View Interpolation for Image Synthesis , 1993, SIGGRAPH.