Path space filtering
暂无分享,去创建一个
[1] Philipp Slusallek,et al. Light transport simulation with vertex connection and merging , 2012, ACM Trans. Graph..
[2] Henrik Wann Jensen,et al. A rapid hierarchical rendering technique for translucent materials , 2005, SIGGRAPH Courses.
[3] D. Shepard. A two-dimensional interpolation function for irregularly-spaced data , 1968, ACM National Conference.
[4] Eric P. Lafortune,et al. Mathematical Models and Monte Carlo Algorithms for Physically Based Rendering , 1995 .
[5] Alexander Keller,et al. Quasi-Monte Carlo Image Synthesis in a Nutshell , 2013 .
[6] Jaakko Lehtinen,et al. Temporal light field reconstruction for rendering distribution effects Citation , 2011 .
[7] Alexander Keller,et al. Path space similarity determined by Fourier histogram descriptors , 2014, SIGGRAPH '14.
[8] H. Jensen,et al. Stochastic progressive photon mapping , 2009, ACM Trans. Graph..
[9] Alexander Keller,et al. Efficient Bidirectional Path Tracing by Randomized Quasi-Monte Carlo Integration , 2002 .
[10] Yves D. Willems,et al. Adaptive Filtering for Progressive Monte Carlo Image Rendering , 2000, WSCG.
[11] H. Jensen,et al. Progressive photon mapping , 2008, SIGGRAPH 2008.
[12] Alexander Keller,et al. Instant radiosity , 1997, SIGGRAPH.
[13] B. Silverman. Density estimation for statistics and data analysis , 1986 .
[14] Jakob Bärz,et al. A hybrid approach to interactive global illumination and soft shadows , 2010, The Visual Computer.
[15] Leonidas J. Guibas,et al. Robust Monte Carlo methods for light transport simulation , 1997 .
[16] Janne Kontkanen,et al. Irradiance Filtering for Monte Carlo Ray Tracing , 2006 .
[17] Philipp Slusallek,et al. Interactive Global Illumination using Fast Ray Tracing , 2002, Rendering Techniques.
[18] Harald Niederreiter,et al. Random number generation and Quasi-Monte Carlo methods , 1992, CBMS-NSF regional conference series in applied mathematics.
[19] H. Jensen. Realistic Image Synthesis Using Photon Mapping , 2001 .
[20] G. Greiner,et al. Filter Importance Sampling , 2006, 2006 IEEE Symposium on Interactive Ray Tracing.
[21] Alexander Keller,et al. Deterministic Consistent Density Estimation for Light Transport Simulation , 2013 .
[22] Jaroslav Křivánek,et al. Radiance caching for global illumination computation on glossy surfaces , 2005 .
[23] Jacopo Pantaleoni,et al. A path space extension for robust light transport simulation , 2012, ACM Trans. Graph..
[24] Peter-Pike J. Sloan,et al. Simple Analytic Approximations to the CIE XYZ Color Matching Functions , 2013 .
[25] Jerome Spanier,et al. Quasi-Random Methods for Estimating Integrals Using Relatively Small Samples , 1994, SIAM Rev..
[26] Markus H. Gross,et al. Optimized Spatial Hashing for Collision Detection of Deformable Objects , 2003, VMV.
[27] Jaakko Lehtinen,et al. Reconstructing the indirect light field for global illumination , 2012, ACM Trans. Graph..
[28] M. J. D. Powell,et al. Weighted Uniform Sampling — a Monte Carlo Technique for Reducing Variance , 1966 .
[29] Karsten Schwenk,et al. Filtering techniques for low-noise previews of interactive stochastic ray tracing , 2013 .