Susciter l'émotion dans la narration automatique

Dans cet article nous proposons une architecture pour la generation automatique d’une narration affective a partir d’un scenario, d’une ontologie du domaine ainsi que d’un modele dynamique de relations socio-emotionnelles. Cette narration affective considere les emotions du narrateur, des personnages, ainsi que leurs roles sociaux. Pour faire emerger une telle narration, les algorithmes proposes examinent le scenario, notre ontologie et les donnees socio-emotionnelles afin de generer du suspense, mettre en valeur les relations entre personnages, accentuer les aspects emotionnels de l’histoire, personnifier le narrateur et generer de l’interet. Ces algorithmes sont illustres dans l’article et ont ete evalues aupres d’utilisateurs.

[1]  Ana Paiva,et al.  Papous: The Virtual Storyteller , 2001, IVA.

[2]  Magalie Ochs,et al.  Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games , 2009, IEEE Transactions on Computational Intelligence and AI in Games.

[3]  D. Sperber,et al.  Linguistic form and relevance , 1993 .

[4]  Floriana Grasso,et al.  Affective Natural Language Generation , 1999, IWAI.

[5]  Erik T. Mueller,et al.  Open Mind Common Sense: Knowledge Acquisition from the General Public , 2002, OTM.

[6]  Dirk Heylen,et al.  The virtual storyteller , 2002, SIGG.

[7]  Ivo Swartjes,et al.  Let's Pretend I Had a Sword: Late Commitment in Emergent Narrative , 2008, ICIDS.

[8]  François Pachet,et al.  The future of content is in ourselves , 2008, CIE.

[9]  Johan F. Hoorn,et al.  Affective affordances: Improving interface character engagement through interaction , 2006, Int. J. Hum. Comput. Stud..

[10]  Jean-Louis Dessalles,et al.  Understanding narrative interest: Some evidence on the role of unexpectedness , 2009 .

[11]  Carlo Strapparava,et al.  WordNet Affect: an Affective Extension of WordNet , 2004, LREC.

[12]  Raquel Hervás,et al.  Story plot generation based on CBR , 2004, Knowl. Based Syst..

[13]  James C. Lester,et al.  Narrative prose generation , 2001, Artif. Intell..

[14]  George A. Miller,et al.  Introduction to WordNet: An On-line Lexical Database , 1990 .

[15]  Els Andringa,et al.  Effects of ‘narrative distance’ on readers' emotional involvement and response☆ , 1996 .

[16]  P. Philippot,et al.  Social sharing of emotion : new evidence and new questions , 1998 .

[17]  Lauge Baungaard Rasmussen The narrative aspect of scenario building - How story telling may give people a memory of the future , 2008, Cognition, Communication and Interaction.

[18]  Etienne de Sevin,et al.  GRETA: Towards an interactive conversational virtual Companion , 2010 .

[19]  Magalie Ochs,et al.  Simulation of the dynamics of virtual characters' emotions and social relations , 2009, 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops.

[20]  Marilyn A. Walker,et al.  Redundancy in Collaborative Dialogue , 1992, COLING.

[21]  Ana Paiva,et al.  Affective Interactions: Toward a New Generation of Computer Interfaces? , 2000, IWAI.