Game-Based Student Response System Applied to a Multidisciplinary Teaching Context
暂无分享,去创建一个
Francisco Martínez-Álvarez | Daniel Antón | José Lázaro Amaro-Mellado | Macarena Pérez-Suárez | F. Martínez-Álvarez | J. Amaro-Mellado | M. Pérez-Suárez | Daniel Antón
[1] Richard Halverson,et al. How New Technologies Have (and Have Not) Changed Teaching and Learning in Schools , 2009 .
[2] Robin H. Kay,et al. Examining the benefits and challenges of using audience response systems: A review of the literature , 2009, Comput. Educ..
[3] Mercedes González Sanmamed,et al. Necesidades formativas del profesorado universitario en infografía y multimedia , 2012 .
[4] José Tejero Manzanares,et al. Developing experimental learning in a graphical course using Thurstone's Law of comparative judgment , 2017 .
[5] Alf Inge Wang,et al. The wear out effect of a game-based student response system , 2015, Comput. Educ..
[6] Panagiotis Fotaris,et al. Climbing up the leaderboard: an empirical study of applying Gamification techniques to a computer programming class , 2016 .
[7] Jane E Caldwell,et al. Clickers in the large classroom: current research and best-practice tips. , 2007, CBE life sciences education.
[8] Mercedes Castro-Nuño,et al. To take or not to take the laptop or tablet to classes, that is the question , 2017, Comput. Hum. Behav..
[9] Alicia Troncoso Lora,et al. Impact of Auto-evaluation Tests as Part of the Continuous Evaluation in Programming Courses , 2018, SOCO-CISIS-ICEUTE.
[10] Pilar Peña Amaro,et al. Metodología basada en tecnología de la información y la comunicación para resolver los nuevos retos en la formación de los profesionales de la salud , 2016 .
[11] Alf Inge Wang,et al. Extensive Evaluation of Using a Game Project in a Software Architecture Course , 2011, TOCE.
[12] L. Reveszova. Development of information competencies via process modelling and ICT integration , 2013, 2013 36th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO).
[13] Thomas W. Malone,et al. What makes things fun to learn? heuristics for designing instructional computer games , 1980, SIGSMALL '80.
[14] Maria João Couto,et al. As boas práticas com TIC e a utilidade atribuída pelos alunos recém-integrados na universidade , 2014 .
[15] Pilar Martínez Clares,et al. LAS TICS Y EL ENTORNO VIRTUAL PARA LA TUTORÍA UNIVERSITARIA , 2016 .
[16] Carmen Ricoy Lorenzo,et al. Contribuciones y controversias que genera el uso de las TIC en la Educación Superior: un estudio de caso Contributions and Controversies Generated by the Use of ICT in Higher Education: A Case Study , 2013 .
[17] Julio Cabero Almenara,et al. ¿Qué debemos aprender de las pasadas investigaciones en Tecnología Educativa? What should we learn from past research in Educational Technology? , 2016 .
[18] Francisco Alberto García Sánchez,et al. RENDIMIENTO ACADÉMICO Y TIC. UNA EXPERIENCIA CON WEBS DIDÁCTICAS EN LA UNIVERSIDAD DE MURCIA. ACADEMIC PERFORMANCE AND ICT. A STUDY WITH EDUCATIONAL WEBSITES AT THE UNIVERSITY OF MURCIA, SPAIN. , 2014 .