LA-VIE: A serious game for cardiopulmonary resuscitation

Every year a number of people involved in a cardiac arrest (a condition in which the heart of a person stops working) die before the arrival of paramedics. Therefore, a timely cardiopulmonary resuscitation (CPR) is a necessary act to save somebody's life. Now a days gamming has become a common trend in both children and adults, so it should be used as a key to learning. In this paper, we discuss the use of a purposely made serious game to make a layman learn basics of CPR i.e. Chest Compressions and Mouth to Mouth Ventilation. In addition, the game also resembles the daily routine of a person and consists of a proper storyline to make it attractive to play. Evaluation results of LA-VIE game show that it's an effective tool to train general people about CPR.

[1]  K. Perreault,et al.  Research Design: Qualitative, Quantitative, and Mixed Methods Approaches , 2011 .

[2]  Johan Creutzfeldt,et al.  Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study , 2012, Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine.

[3]  Ram Dantu,et al.  Effective CPR Procedure With Real Time Evaluation and Feedback Using Smartphones , 2014, IEEE Journal of Translational Engineering in Health and Medicine.

[4]  Claudia Ribeiro,et al.  SeGTE: A serious game to train and evaluate basic life support , 2014, 2014 International Conference on Computer Graphics Theory and Applications (GRAPP).

[5]  Voravika Wattanasoontorn,et al.  Serious games for health and medicine. A cardiopulmonary resuscitation (CPR) case study , 2013 .

[6]  T. Chang,et al.  The implementation of cardiopulmonary resuscitation training using mobile uploads, gamification and direct feedback manikins a study in sixth form student , 2015, 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL).

[7]  Rudy McDaniel,et al.  The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms , 2011, Br. J. Educ. Technol..

[8]  Hengxin Yuan,et al.  Computer Simulations of Hemodynamic Effects of EECP During AEI-CPR , 2010, 2010 4th International Conference on Bioinformatics and Biomedical Engineering.

[9]  M. Sbert,et al.  LISSA a serious game to teach CPR and use of AED , 2014 .