Development of force-feedback device for PC-game using vibration
暂无分享,去创建一个
Among recent technologies that are applied to game development, virtual reality part is getting much attention for its technological effectiveness in transmitting game processing circumstances in variety that are happening in game world very realistically. In this study we analyze interface for game that is based on a action realization technology and force-feedback technology among technologies for developing virtual reality, in other words, technical analogy on game controller and the positive and negative sides of game controller for each platform. Based on that, more ordinary and effective way to deliver the functions to users in PC game field where application of force-feedback technology is least satisfied. And, Force-Feedback device has been developed to satisfy the users' needs by using vibration.
[1] Lawrence Kruger. Pain and touch , 1996 .
[2] Hunter G. Hoffman,et al. Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).
[3] Grigore C. Burdea,et al. Haptics issues in virtual environments , 2000, Proceedings Computer Graphics International 2000.
[4] Louis Rosenberg,et al. Using force feedback to enhance human performance in graphical user interfaces , 1996, CHI 1996.