A simplified model for generating 3D realistic sound in the multimedia and virtual reality systems

It is a key feature to embed 3D realistic sound effect in the future multimedia and virtual reality systems. Recent research on acoustics and psychoacoustics reveals the important cues for sound localization and sound perception. One promising approach to generate 3D realistic sound effect uses two earphones by simulating the sound waveforms from sound source to eardrum. This paper summarizes two methods for generating 3D realistic sound and points out their inherent drawbacks. To overcome these drawbacks we propose a simplified model to generate 3D realistic sound at any positions in the horizontal plane based on the results of sound perception and localization. Experimental results show that the model is correct and efficient.