What is Intuitive Interaction? Balancing Users' Performance and Satisfaction with Natural User Interfaces

Designers of natural user interfaces are faced with several challenges when creating interaction models for controlling applications, including the wide range of possible input actions and the lack of affordances, which they can use to design controls. In order to contribute to the development of design guidelines in this design space, we conducted an exploratory, mixed methods study. We investigated three top-down approaches to designing intuitive interaction mappings for a whole body system implemented with camera vision. These were metaphoric, isomorphic and ‘everyday’or conventional. In order to identify some of the benefits and limitations of each approach, we compared the designs based on measures of usability, intuitiveness and engagement with the material represented in the system. From our study, we found that while the metaphoric design enhanced users’ performance at completing tasks, the lack of discoverability of the interaction model left them feeling incompetent and dissatisfied. We found that the isomorphic design enabled users to focus on tasks rather than learning how to use the system. Conversely, designs based on previous conventions had to be learned, had a time cost for the learning and negatively impacted users’ engagement with content. For tasks and controls that can be designed based on an image schematic input action, users performed most accurately with the metaphoric design. There are benefits and limitations to each approach to designing to support intuitive interaction. We conclude with preliminary design considerations, suggest ways to balance performance with high user satisfaction depending on contextual design goals and question a single definition of intuitive intuition within whole body interface design.

[1]  Patrick Langdon,et al.  Physical gestures for abstract concepts: Inclusive design with primary metaphors , 2010, Interact. Comput..

[2]  Lucienne Blessing,et al.  Prior Experience and Intuitive Use: Image Schemas in User Centred Design , 2008 .

[3]  Anne Marsden,et al.  International Organization for Standardization , 2014 .

[4]  Dag Svanæs,et al.  Context-Aware Technology: A Phenomenological Perspective , 2001, Hum. Comput. Interact..

[5]  Greg Corness,et al.  What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments , 2009, Interact. Comput..

[6]  Elise van den Hoven,et al.  MoSo tangibles: evaluating embodied learning , 2010, TEI.

[7]  M. Petró‐Turza,et al.  The International Organization for Standardization. , 2003 .

[8]  Donald A. Norman,et al.  Natural user interfaces are not natural , 2010, INTR.

[9]  Edward L. Deci,et al.  Intrinsic Motivation and Self-Determination in Human Behavior , 1975, Perspectives in Social Psychology.

[10]  LangdonPatrick,et al.  Physical gestures for abstract concepts , 2010 .

[11]  G. Lakoff,et al.  Metaphors We Live by , 1981 .

[12]  Kenton O'Hara,et al.  On the naturalness of touchless: Putting the “interaction” back into NUI , 2013, TCHI.

[13]  T. Bastick,et al.  Intuition--how we think and act , 1982 .

[14]  Simon Holland,et al.  Asymmetrical Multi-User Co-operative Whole Body Interaction in Abstract Domains , 2010 .

[15]  Greg Corness,et al.  Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction , 2009, Int. J. Arts Technol..

[16]  Jakob Nielsen,et al.  Gestural interfaces: a step backward in usability , 2010, INTR.

[17]  J. B. Brooke,et al.  SUS: A 'Quick and Dirty' Usability Scale , 1996 .

[18]  Vesna Popovic,et al.  Intuitive Use of Products , 2002 .

[19]  Randall B. Smith Experiences with the Alternate Reality Kit: An Example of the Tension between Literalism and Magic , 1987, IEEE Computer Graphics and Applications.

[20]  B. Thomas,et al.  Usability Evaluation In Industry , 1996 .

[21]  Eva Hornecker,et al.  Beyond affordance: tangibles' hybrid nature , 2012, TEI.

[22]  A. D. Fisk,et al.  Developing a Framework for Intuitive Human-Computer Interaction , 2008, Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting. Human Factors and Ergonomics Society. Annual Meeting.

[23]  Greg Corness,et al.  Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain , 2011, Whole Body Interaction.