Mochitsuki: a real-object-based, interactive haptic interface
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We propose an approach that breaks down the haptic experience into multiple elements and assigns optimal devices to each element, either a physical device or an electronically-controllable device. As an example of this design approach, we built a VR system that provides the experience of Mochitsuki. We designed a more durable system than the initial prototype. With this configuration, direct interactions between the user and the system are all performed by physical devices to ensure the quality of experience, while the parameters affecting the experience can be controlled by electronic devices and mechanisms.
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