Abstract Spherical microphone arrays are becoming increasingly important in acoustic signal processing systems for their applications in sound field analysis, beamforming, spatial audio, etc. The positioning of target and interfering sound sources is a crucial step in many of the above applications. Therefore, 3D sound source localization is a highly relevant topic in the acoustic signal processing field. However, spherical microphone arrays are usually composed of many microphones and running signal processing localization methods in real time is an important issue. Some works have already shown the potential of Graphic Processing Units (GPUs) for developing high-end real-time signal processing systems. New embedded systems with integrated GPU accelerators providing low power consumption are becoming increasingly relevant. These novel systems play a very important role in the new era of smartphones and tablets, opening further possibilities to the design of high-performance compact processing systems. This paper presents a 3D source localization system using a spherical microphone array fully implemented on an embedded GPU. The real-time capabilities of these platforms are analyzed, providing also a performance analysis of the localization system under different acoustic conditions.
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