Investigating the unexplored possibilities of digital-physical toolkits in lay design
暂无分享,去创建一个
[1] Erik Stolterman,et al. The Design Way: Intentional Change in an Unpredictable World , 2002 .
[2] Susanne Bødker,et al. Creating Conditions for Participation: Conflicts and Resources in Systems Development , 1996, Hum. Comput. Interact..
[3] Steven D. Eppinger,et al. Improving product development process design: a method for managing information flows, risks, and iterations , 2011 .
[4] Caitlin K. Martin,et al. Supporting Creativity within Web-Based Self-Services , 2012 .
[5] Frank T. Piller,et al. Customers as co-designers , 2003 .
[6] Caroline McEnnis,et al. FAB LAB: AN ALTERNATE MODEL OF ICT FOR DEVELOPMENT , 2002 .
[7] John Cullen,et al. Democratizing Innovation , 2020, Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship.
[8] C. Prahalad,et al. Co‐creating unique value with customers , 2004 .
[9] Neil Gershenfeld,et al. FAB: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication , 2005 .
[10] Henri Barki,et al. Rethinking the Concept of User Involvement , 1989, MIS Q..
[11] Chris McPhee,et al. Technology Innovation Management Review , 2012 .
[12] Gilmore Jh,et al. The four faces of mass customization. , 1997 .
[13] Ben Weeks. The Paradox of Choice: Why More Is Less , 2004 .
[14] Casey Reas,et al. Form+Code in Design, Art, and Architecture , 2010 .
[15] T. B. Ward. Structured Imagination: the Role of Category Structure in Exemplar Generation , 1994, Cognitive Psychology.
[16] Jayashankar M. Swaminathan,et al. MASS CUSTOMIZATION , 2010 .
[17] Anne Galloway,et al. Design for hackability , 2004, DIS '04.
[18] Eric von Hippel,et al. The Journal of Product Innovation Management 18 (2001) 247–257 PERSPECTIVE: User toolkits for innovation , 2022 .
[19] Michel Avital,et al. The generative bedrock of open design , 2011 .
[20] Clive Edwards,et al. ‘Home is Where the Art is’:Women, Handicrafts and Home Improvements 1750–1900 , 2006 .
[21] Guido Hermans. A Model for Evaluating Mass Customization Toolkits , 2012 .
[22] Ruth Mugge,et al. Incorporating consumers in the design of their own products. The dimensions of product personalisation , 2009 .
[23] L. Sanders,et al. A Social Vision for Value Co-creation in Design , 2009 .
[24] Guido Hermans. Identifying User-as-Designer Behaviors When Designing By Using Toolkits , 2013 .
[25] H. Simon,et al. The sciences of the artificial (3rd ed.) , 1996 .
[26] P. McGinn. Missed opportunities. , 2000, Hospitals & health networks.
[27] Takeo Igarashi,et al. SketchChair: an all-in-one chair design system for end users , 2011, Tangible and Embedded Interaction.
[28] Erik Stolterman,et al. Exploring Parametric Design : Consumer Customization of an Everyday Object , 2012 .
[29] Pieter Jan Stappers,et al. Co-creation and the new landscapes of design , 2008 .
[30] Darren W. Dahl,et al. Thinking inside the Box: Why Consumers Enjoy Constrained Creative Experiences , 2007 .
[31] Jon McCormack,et al. Generative design: a paradigm for design research , 2005 .
[32] Leon Cruickshank,et al. Media Communication, Consumption and Use: The changing role of the designer , 2009 .
[33] E. Hippel. Sticky Information and the Locus of Problem Solving: Implications for Innovation , 1994 .
[34] Gerhard Fischer,et al. Meta-design: design for designers , 2000, DIS '00.
[35] Gavriel Salvendy,et al. Handbook of industrial engineering : technology and operations management , 2001 .