Pursuing the Goal of Language Understanding

No human being can understand every text or dialog in his or her native language, and no one should expect a computer to do so. However, people have a remarkable ability to learn and to extend their understanding without explicit training. Fundamental to human understanding is the ability to learn and use language in social interactions that Wittgenstein called language games. Those language games use and extend prelinguistic knowledge learned through perception, action, and social interactions. This article surveys the technology that has been developed for natural language processing and the successes and failures of various attempts. Although many useful applications have been implemented, the original goal of language understanding seems as remote as ever. Fundamental to understanding is the ability to recognize an utterance as a move in a social game and to respond in terms of a mental model of the game, the players, and the environment. Those models use and extend the prelinguistic models learned through perception, action, and social interactions. Secondary uses of language, such as reading a book, are derivative processes that elaborate and extend the mental models originally acquired by interacting with people and the environment. A computer system that relates language to virtual models might mimic some aspects of understanding, but full understanding requires the ability to learn and use new knowledge in social and sensory-motor interactions. These issues are illustrated with an analysis of some NLP systems and a recommended strategy for the future. None of the systems available today can understand language at the level of a child, but with a shift in strategy there is hope of designing more robust and usable systems in the future.

[1]  Harry S. Delugach,et al.  Conceptual Structures at Work , 2004, Lecture Notes in Computer Science.

[2]  Wolfgang Wildgen,et al.  Catastrophe Theoretic Semantics: An elaboration and application of René Thom's theory , 1982 .

[3]  John F. Sowa,et al.  Graphics and Languages for the Flexible Modular Framework , 2004, ICCS.

[4]  Wolfgang Wildgen Process, image, and meaning , 1994 .

[5]  I. J. Good,et al.  Speculations Concerning the First Ultraintelligent Machine , 1965, Adv. Comput..

[6]  Richard Kittredge,et al.  Sublanguage : studies of language in restricted semantic domains , 1982 .

[7]  Ronald McIntyre,et al.  Husserl and Frege , 1987 .

[8]  Hao Wang,et al.  Toward Mechanical Mathematics , 1960, IBM J. Res. Dev..

[9]  Robin Milner,et al.  Communicating and mobile systems - the Pi-calculus , 1999 .

[10]  S. Shanker,et al.  The First Idea: How Symbols, Language, And Intelligence Evolved From Our Primate Ancestors To Modern Humans , 2004 .

[11]  김두식,et al.  English Verb Classes and Alternations , 2006 .

[12]  Udo Hahn,et al.  Concurrent, object-oriented natural language parsing: the ParseTalk model , 1994, Int. J. Hum. Comput. Stud..

[13]  M. Minsky The Emotion Machine: Commonsense Thinking, Artificial Intelligence, and the Future of the Human Mind , 2006 .

[14]  桐山 伸也 "The Emotion Machine: Commonsense Thinking, Artificial Intelligence, and the Future of the Human Mind," Marvin Minsky, Simon & Schuster, 2006(私のすすめるこの一冊,コーヒーブレイク) , 2007 .

[15]  F. Moore Cognitive development and the acquisition of language , 1973 .

[16]  H. Carr Tractatus Logico-Philosophicus , 1923, Nature.

[17]  David Gelernter,et al.  Generative communication in Linda , 1985, TOPL.

[18]  R. M. Warren Perceptual Restoration of Missing Speech Sounds , 1970, Science.

[19]  Donald Favareau The Symbolic Species: The Co-evolution of Language and the Brain , 1998 .

[20]  Davide Sangiorgi,et al.  Communicating and Mobile Systems: the π-calculus, , 2000 .

[21]  C. K. Ogden,et al.  The Meaning of Meaning , 1923 .

[22]  Harold L. Somers,et al.  An introduction to machine translation , 1992 .

[23]  Bernhard Ganter,et al.  Conceptual Structures for Knowledge Creation and Communication , 2003, Lecture Notes in Computer Science.

[24]  O. G. Selfridge,et al.  Pandemonium: a paradigm for learning , 1988 .

[25]  S. Mithen,et al.  The Singing Neanderthals: the Origins of Music, Language, Mind and Body, by Steven Mithen. London: Weidenfeld & Nicholson, 2005. ISBN 0-297-64317-7 hardback £20 & US$25.2; ix+374 pp. , 2006, Cambridge Archaeological Journal.

[26]  C. Teuscher,et al.  Alan Turing: Life and Legacy of a Great Thinker , 2004, Springer Berlin Heidelberg.

[27]  Morgan Sullivan,et al.  An Integrated Approach to Characterization and Modeling of Deep-water Reservoirs, Diana Field, Western Gulf of Mexico , 2004 .

[28]  John F. Sowa,et al.  Architectures for intelligent systems , 2002, IBM Syst. J..

[29]  Daniel Dominic Sleator,et al.  Parsing English with a Link Grammar , 1995, IWPT.

[30]  David Woodruff Smith,et al.  Husserl and Frege , 1982 .

[31]  John Limber,et al.  THE GENESIS OF COMPLEX SENTENCES , 1973 .

[32]  J. N. Hattiangadi How Is Language Possible? Philosophical Reflections on the Evolution of Language and Knowledge , 1988 .

[33]  I. M. Pigott,et al.  PRACTICAL EXPERIENCE OF MACHINE TRANSLATION , 2009 .

[34]  Peter Wegner,et al.  Turing’s Ideas and Models of Computation , 2004 .

[35]  G. Reeke The society of mind , 1991 .