Un Algoritmo de Muestreo exacto para BRDFs Arbitrarias
暂无分享,去创建一个
Carlos Ureña | Miguel Lastra | Rubén Jesús García | Rosana Montes-Soldado | Carlos Ureña | M. Lastra | Rosana Montes-Soldado | R. García
[1] Niels Jørgen Christensen,et al. Photon maps in bidirectional Monte Carlo ray tracing of complex objects , 1995, Comput. Graph..
[2] H. Jensen,et al. Wavelet importance sampling: efficiently evaluating products of complex functions , 2005, SIGGRAPH 2005.
[3] Robert R. Lewis,et al. Making Shaders More Physically Plausible , 1994, Comput. Graph. Forum.
[4] Donald P. Greenberg,et al. A comprehensive physical model for light reflection , 1991, SIGGRAPH.
[5] Szymon Rusinkiewicz,et al. Adaptive numerical cumulative distribution functions for efficient importance sampling , 2005, EGSR '05.
[6] Bui Tuong Phong. Illumination for computer generated pictures , 1975, Commun. ACM.
[7] Szymon Rusinkiewicz,et al. A New Change of Variables for Efficient BRDF Representation , 1998, Rendering Techniques.
[8] Donald P. Greenberg,et al. Global Illumination via Density Estimation , 1995, Rendering Techniques.
[9] Wolfgang Heidrich,et al. Bidirectional importance sampling for direct illumination , 2005, EGSR '05.
[10] J. Beard,et al. Bidirectional Reflectance Model Validation and Utilization. , 1973 .
[11] Robert L. Cook,et al. Distributed ray tracing , 1984, SIGGRAPH.
[12] James F. Blinn,et al. Models of light reflection for computer synthesized pictures , 1977, SIGGRAPH.
[13] James Arvo,et al. Applications of irradiance tensors to the simulation of non-Lambertian phenomena , 1995, SIGGRAPH.
[14] Leonidas J. Guibas,et al. Robust Monte Carlo methods for light transport simulation , 1997 .
[15] Miguel Lastra,et al. Generic BRDF Sampling - A Sampling Method for Global Illumination , 2008, GRAPP.
[16] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[17] Gregory J. Ward,et al. The RADIANCE lighting simulation and rendering system , 1994, SIGGRAPH.
[18] Mateu Sbert,et al. Weighted Importance Sampling Techniques for Monte Carlo Radiosity , 2000, Rendering Techniques.
[19] Parris K. Egbert,et al. Two Stage Importance Sampling for Direct Lighting , 2006, Rendering Techniques.
[20] Wojciech Matusik,et al. A data-driven reflectance model , 2003, ACM Trans. Graph..
[21] Paul L. Rosin. Techniques for Assessing Polygonal Approximations of Curves , 1997, IEEE Trans. Pattern Anal. Mach. Intell..
[22] Eric P. Lafortune,et al. Using the modified Phong reflectance model for physically based rendering , 1994 .
[23] Szymon Rusinkiewicz,et al. Efficient BRDF importance sampling using a factored representation , 2004, SIGGRAPH 2004.
[24] Tomas Akenine-Möller,et al. Wavelet importance sampling: efficiently evaluating products of complex functions , 2005, ACM Trans. Graph..