Hyperspectral scene simulation from the visible through the LWIR

Spectral Sciences, Inc., in collaboration with NASA and AFRL, are developing a high fidelity model for hyperspectral image (HSI) simulation. The simulation is based on a Direct Simulation Monte Carlo (DSMC) approach for modeling topographic effects. Synthetic “ground-truth” is specified as surface and atmospheric property inputs, and it is practical to consider wide variations of these properties. The model includes treatment of land and ocean surfaces, 3D terrain and bathymetry, 3D surface objects, and effects of finite clouds with surface shadowing. The computed HSI data cubes can serve as both a surrogate for and a supplement to field validation data for algorithm development efforts or for sensor design trade-studies. The initial version of the software package developed in collaboration with NASA treated the reflective spectral domain from the visible to the SWIR. In this paper, we review the reflective spectral domain model and present our approach for extending the HSI scene simulation package into the thermal infrared. The model is demonstrated with a variety of Visible and LWIR scene simulations.