Computer Graphics: Computer Art
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Installations and Methods.- 1 The Computer and Aesthetic Processes.- 2 The Analogue Computer.- 3 The Digital Computer.- 4 Structure of the Computer.- Microcomputers.- 5 Hardware.- Memory.- Input Devices.- Output Devices.- Graphic Output.- Mechanical Output Devices.- Electronic Output Devices.- Printing Devices.- 6 Software.- Organization of Digital Computer Processes.- Programming Languages.- Graphical Programming.- Computer Graphics in Interactive Operation.- Graphics Systems.- Mathematical Operations/Random Processes.- 7 Computer Graphics in Practice.- Graphic Data Processing.- Word Processing Systems.- Business Graphics.- CAD/CAM.- Process Supervision.- Simulation.- Animation.- Picture Processing.- Pattern Recognition.- 8 Representational Pictures in Computer Graphics.- Picture Processing in Computer Art.- New Tasks of Picture Processing.- 9 Further Artistic Applications.- Dynamic Pictures.- Cinematography.- Animation.- Video.- Sculpture.- Dance.- Music.- Literature.- Multi-Media.- The Computer and the Environment.- History of Computer Art.- 1 The Move to Computer Graphics.- Technological Progress.- Calculation Graphics.- Alienated Science.- 2 The Beginning of Computer Graphics.- 3 International Exhibitions.- 4 Publications on Computer Art.- 5 The Expansive Period HO.- 6 Recent Activities.- 7 Computer Sculpture.- 8 Computer Film.- 9 Computer Texts.- 10 Computer Music.- 11 Theater, Dance, Multi-Media.- 12 Computer Architecture.- 13 Applied Computer Art.- Design.- Games and Entertainment.- Animation.- Visualization in the Classroom.- Art Theory.- Theoretical Foundations of Computer Art.- 1 Computer Art and Art Criticism.- 2 Exact Aesthetics.- Statistical Methods.- The School of Max Bense.- Information Aesthetics.- Cybernetic Art Theory.- Practical Consequences.- 3 Experimental Aesthetics.- 4 The Random as Generative Impulse.- The Future of Computer Art.- Name Index.