360 VR technology is used not only in movies, but also in performing arts such as music, theater, dance, and so on due to the characteristics of immersion and presence. The technology allows the audience can be perceived a feel of participation in a story. This study is conducted an analysis of the techniques of 360 video shooting in order to find the answers of the following questionaries: how to make viewers enhance to a better understanding of a space, how to make the viewer feel comfortable ceding control of the experience, how to generate greater empathy with a 360 video. Thirty cases were analysed 360-degree videos of live performances performed on stage among 360-degree images of music performance content shared on Youtube from 2015 to 2020. The result shows that live performances are performed with the audience, so the stage shape and the layout of the audience seats are preferred to the characteristics of the performance. It was also shown that directing using a 360 VR camera was also greatly affected by the stage and audience placement. The stage is manly classified into three types, and the camera layout and characteristics mainly used are organized according to the number of 360 VR cameras, whether fixed or mobile cameras are used. Keyword : Virtual Reality, 360 VR, Music Video, VR Camera, Camera Arrangement Copyright C 2020 Korean Institute of Broadcast and Media Engineers. All rights reserved. “This is an Open-Access article distributed under the terms of the Creative Commons BY-NC-ND (http://creativecommons.org/licenses/by-nc-nd/3.0) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited and not altered.” 특집논문 (Special Paper) 방송공학회논문지 제25권 제4호, 2020년 7월 (JBE Vol. 25, No. 4, July 2020) https://doi.org/10.5909/JBE.2020.25.4.518 ISSN 2287-9137 (Online) ISSN 1226-7953 (Print) 남상훈 외 2인: 음악 공연 영상의 360 VR 카메라 배치에 관한 연구 519 (SangHun Nam et al.: A Study on the Arrangement of 360 VR Camera for Music Performance Video)
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