From inside and outside: immersive 3D video generation

ced “Cinematized Reality,” the aim of which is ted moments and create movie-like footage by a enerated from eight environmental cameras 005][Kitahara at al. 2005]. However, the system as phantom volumes and a trade-off between ng space and the resolution of textures, because ly fixed environmental cameras. Therefore, we tem by inserting an omni-directional multiodeling space. The camera can be moved to any to augment the quality of the 3D model and ith high resolution. We also achieved minor segmentation and texture mapping so that ty of final video from a virtual camera.