Adaptively stepped SPH for fluid animation based on asynchronous time integration
暂无分享,去创建一个
[1] Matthias Teschner,et al. SPH Fluids in Computer Graphics , 2014, Eurographics.
[2] Renato Pajarola,et al. Time Adaptive Approximate SPH , 2011, VRIPHYS.
[3] Jim X. Chen,et al. Toward Interactive-Rate Simulation of Fluids with Moving Obstacles Using Navier-Stokes Equations , 1995, CVGIP Graph. Model. Image Process..
[4] Jian Wei Zhao,et al. Surface reconstruction based on extreme learning machine , 2012, Neural Computing and Applications.
[5] Benedict D. Rogers,et al. Towards accelerating smoothed particle hydrodynamics simulations for free-surface flows on multi-GPU clusters , 2012, J. Parallel Distributed Comput..
[6] Hongan Wang,et al. Local Poisson SPH For Viscous Incompressible Fluids , 2012, Comput. Graph. Forum.
[7] Markus Gross,et al. Two-scale particle simulation , 2011, SIGGRAPH 2011.
[8] J. Monaghan. Simulating Free Surface Flows with SPH , 1994 .
[9] Renato Pajarola,et al. Interactive SPH simulation and rendering on the GPU , 2010, SCA '10.
[10] Mathieu Desbrun,et al. Smoothed particles: a new paradigm for animating highly deformable bodies , 1996 .
[11] Matthias Teschner,et al. Versatile rigid-fluid coupling for incompressible SPH , 2012, ACM Trans. Graph..
[12] Matthias Teschner,et al. Eurographics/ Acm Siggraph Symposium on Computer Animation (2007) Weakly Compressible Sph for Free Surface Flows , 2022 .
[13] Tao Xiang,et al. An Efficient Sleepy Algorithm for Particle-Based Fluids , 2014, Int. J. Comput. Games Technol..
[14] Renato Pajarola,et al. Predictive-corrective incompressible SPH , 2009, ACM Trans. Graph..
[15] Jihun Yu,et al. Explicit Mesh Surfaces for Particle Based Fluids , 2012, Comput. Graph. Forum.
[16] Matthias Teschner,et al. Direct Forcing for Lagrangian Rigid-Fluid Coupling , 2009, IEEE Transactions on Visualization and Computer Graphics.
[17] Richard Keiser,et al. Multiresolution particle-based fluids , 2006 .
[18] Moncho Gómez-Gesteira,et al. Optimization strategies for CPU and GPU implementations of a smoothed particle hydrodynamics method , 2013, Comput. Phys. Commun..
[19] Marie-Paule Cani,et al. Space-Time Adaptive Simulation of Highly Deformable Substances , 1999 .
[20] Christopher Horvath. Mass Preserving Multi-Scale SPH , 2013 .
[21] Jihun Yu,et al. Reconstructing surfaces of particle-based fluids using anisotropic kernels , 2010, SCA '10.
[22] J. Monaghan. Smoothed particle hydrodynamics , 2005 .
[23] Yue Gao,et al. A Level-Set Method for Skinning Animated Particle Data , 2011, IEEE Transactions on Visualization and Computer Graphics.
[24] Matthias Teschner,et al. Boundary Handling and Adaptive Time-stepping for PCISPH , 2010, VRIPHYS.
[25] Leonidas J. Guibas,et al. Adaptively sampled particle fluids , 2007, ACM Trans. Graph..
[26] Andrzej Cichocki,et al. Kernel PCA for Feature Extraction and De-Noising in Nonlinear Regression , 2001, Neural Computing & Applications.
[27] Markus H. Gross,et al. Particle-based fluid simulation for interactive applications , 2003, SCA '03.
[28] Moncho Gómez-Gesteira,et al. New multi-GPU implementation for smoothed particle hydrodynamics on heterogeneous clusters , 2013, Comput. Phys. Commun..
[29] Andreas Kolb,et al. Temporal Blending for Adaptive SPH , 2012, Comput. Graph. Forum.
[30] Matthias Teschner,et al. A Parallel SPH Implementation on Multi‐Core CPUs , 2011, Comput. Graph. Forum.
[31] Jim X. Chen,et al. Real-time simulation of dust behavior generated by a fast traveling vehicle , 1999, TOMC.
[32] Matthias Teschner,et al. Versatile surface tension and adhesion for SPH fluids , 2013, ACM Trans. Graph..
[33] Matthias Teschner,et al. Parallel Surface Reconstruction for Particle‐Based Fluids , 2012, Comput. Graph. Forum.
[34] Prashant Goswami,et al. Regional Time Stepping for SPH , 2014, Eurographics.