Texture super-resolution for 3D reconstruction

We describe a method for producing a high quality texture atlas for 3D models by fully exploiting the information contained in dense video sequences via super-resolution techniques. The intrinsic precision limitations of multi-view reconstruction techniques are analyzed and overcome. Compared to similar methods that rely on camera pose correction and geometry refinement, our subpixel image registration technique directly corrects the registration error in the image domain is much more efficient. We illustrate our method by enhancing the texture resolution of a 3D model produced by a state of the art reconstruction software.

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