Activities and Evaluations for Technology-Based Upper Extremity Rehabilitation
暂无分享,去创建一个
[1] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[2] Christian Berger-Vachon. Virtual Reality and Disability , 2006 .
[3] M.K. O'Malley,et al. Design of a haptic arm exoskeleton for training and rehabilitation , 2006, IEEE/ASME Transactions on Mechatronics.
[4] Sergi Jordà,et al. The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces , 2007, TEI.
[5] Gerard Jounghyun Kim,et al. A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy , 2005, Presence: Teleoperators & Virtual Environments.
[6] Daisuke Sakamoto,et al. CRISTAL, control of remotely interfaced systems using touch-based actions in living spaces , 2009, SIGGRAPH '09.
[7] Anoop Gupta,et al. The pen is mightier: understanding stylus behaviour while inking on tablets , 2014, Graphics Interface.
[8] E. Taub,et al. Constraint-Induced Movement Therapy: a new family of techniques with broad application to physical rehabilitation--a clinical review. , 1999, Journal of rehabilitation research and development.
[9] Yao-Jen Chang,et al. A Kinect-based system for physical rehabilitation: a pilot study for young adults with motor disabilities. , 2011, Research in developmental disabilities.
[10] Laehyun Kim,et al. Development of a cognitive assessment tool and training systems for elderly cognitive impairment , 2013, 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops.
[11] Walter F. Bischof,et al. Using a multi-touch tabletop for upper extremity motor rehabilitation , 2009, OZCHI '09.
[12] Suleman Shahid,et al. Designing and evaluating the tabletop game experience for senior citizens , 2008, NordiCHI.
[13] D. Rand,et al. The Sony PlayStation II EyeToy: Low-Cost Virtual Reality for Use in Rehabilitation , 2008, Journal of neurologic physical therapy : JNPT.
[14] Paolo Bonato,et al. Upper extremity rehabilitation of children with cerebral palsy using accelerometer feedback on a multitouch display , 2010, 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology.
[15] Mirjam Augstein,et al. The Usability of a Tabletop Application for Neuro-Rehabilitation from Therapists' Point of View , 2014, ITS '14.
[16] M. Zancanaro,et al. Increasing social engagement in children with high-functioning autism spectrum disorder using collaborative technologies in the school environment , 2013, Autism : the international journal of research and practice.
[17] Tobias Isenberg,et al. Supporting sandtray therapy on an interactive tabletop , 2010, CHI.
[18] Terry E. Duncan,et al. Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: a confirmatory factor analysis. , 1989, Research quarterly for exercise and sport.
[19] Mirjam Augstein,et al. The fun.tast.tisch. project: a novel approach to neuro-rehabilitation using an interactive multiuser multitouch tabletop , 2013, ITS.
[20] Panos Markopoulos,et al. CONTRAST: gamification of arm-hand training for stroke survivors , 2013, CHI Extended Abstracts.
[21] Cristina V. Lopes,et al. Comparing direct and indirect interaction in stroke rehabilitation , 2014, CHI Extended Abstracts.
[22] M. Guglielmetti,et al. A virtual tabletop workspace for upper-limb rehabilitation in Traumatic Brain Injury (TBI): A multiple case study evaluation , 2008, 2008 Virtual Rehabilitation.
[23] Luciano Gamberini,et al. Eldergames project: An innovative mixed reality table-top solution to preserve cognitive functions in elderly people , 2009, 2009 2nd Conference on Human System Interactions.
[24] Jefferson Y. Han. Low-cost multi-touch sensing through frustrated total internal reflection , 2005, UIST.
[25] James D. Hollan,et al. Direct Manipulation Interfaces , 1985, Hum. Comput. Interact..
[26] Emilio Bizzi,et al. Virtual-Environment-Based Telerehabilitation in Patients with Stroke , 2005, Presence: Teleoperators & Virtual Environments.
[27] Laehyun Kim,et al. E-CORE (Embodied COgnitive REhabilitation): A Cognitive Rehabilitation System Using Tangible Tabletop Interface , 2013 .
[28] Trent Apted,et al. Tabletop sharing of digital photographs for the elderly , 2006, CHI.
[29] Orit Shaer,et al. G-nome surfer: a tabletop interface for collaborative exploration of genomic data , 2010, CHI.
[30] W. McIlroy,et al. Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation: A Pilot Randomized Clinical Trial and Proof of Principle , 2010, Stroke.
[31] J. Deutsch,et al. Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy , 2008, Physical Therapy.
[32] A Villringer,et al. Constraint-induced movement therapy for motor recovery in chronic stroke patients. , 1999, Archives of physical medicine and rehabilitation.
[33] Elina Vartiainen,et al. An interactive surface solution to support collaborative work onboard ships , 2013, ITS.
[34] V Popescu,et al. Virtual reality-based orthopedic telerehabilitation. , 2000, IEEE transactions on rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society.
[35] M. Holden,et al. Telerehabilitation Using a Virtual Environment Improves Upper Extremity Function in Patients With Stroke , 2007, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[36] Shumin Zhai,et al. Performance evaluation of input devices in trajectory-based tasks: an application of the steering law , 1999, CHI '99.