Advanced Rendering of Line Data with Ambient Occlusion and Transparency
暂无分享,去创建一个
[1] Sebastian Grottel,et al. Visualization of Particle‐based Data with Transparency and Ambient Occlusion , 2015, Comput. Graph. Forum.
[2] Tobias Isenberg,et al. Interactive Illustrative Line Styles and Line Style Transfer Functions for Flow Visualization , 2015, ArXiv.
[3] Michael Krone,et al. Interactive GPU-based Visualization of Large Dynamic Particle Data , 2016, Synthesis Lectures on Visualization.
[4] Samuel B. Williams,et al. ASSOCIATION FOR COMPUTING MACHINERY , 2000 .
[5] Aaron E. Lefohn,et al. Multi-fragment effects on the GPU using the k-buffer , 2007, SI3D.
[6] Tobias Isenberg,et al. Depth-Dependent Halos: Illustrative Rendering of Dense Line Data , 2009, IEEE Transactions on Visualization and Computer Graphics.
[7] Tim Weyrich,et al. Eurographics Symposium on Point-based Graphics (2006) Gpu-based Ray-casting of Quadratic Surfaces , 2022 .
[8] Loren C. Carpenter,et al. The A -buffer, an antialiased hidden surface method , 1984, SIGGRAPH.
[9] Janet D. Scheel,et al. Resolving the fine-scale structure in turbulent Rayleigh–Bénard convection , 2013, 1311.1526.
[10] Elmar Eisemann,et al. Interactive Indirect Illumination Using Voxel Cone Tracing , 2011, Comput. Graph. Forum.
[11] Justin Hensley,et al. Real‐Time Concurrent Linked List Construction on the GPU , 2010, Comput. Graph. Forum.
[12] Bruno Lévy,et al. Visualization of Industrial Structures with Implicit GPU Primitives , 2008, ISVC.
[13] Roger Crawfis,et al. On Perception of Semi‐Transparent Streamlines for Three‐Dimensional Flow Visualization , 2014, Comput. Graph. Forum.
[14] Cass W. Everitt,et al. Interactive Order-Independent Transparency , 2001 .
[15] João Luiz Dihl Comba,et al. Hybrid transparency , 2013, I3D '13.
[16] Nan Wang,et al. GPU ray casting method for visualizing 3D pipelines in a virtual globe , 2019, Int. J. Digit. Earth.
[17] Christian Rössl,et al. Opacity optimization for 3D line fields , 2013, ACM Trans. Graph..
[18] Morgan McGuire,et al. Weighted Blended Order-Independent Transparency , 2013 .
[19] H.-C. Hege,et al. Interactive visualization of 3D-vector fields using illuminated stream lines , 1996, Proceedings of Seventh Annual IEEE Visualization '96.
[20] Jens H. Krüger,et al. Fast Four‐Way Parallel Radix Sorting on GPUs , 2009, Comput. Graph. Forum.
[21] Thomas Ertl,et al. Eurographics/ Ieee-vgtc Symposium on Visualization 2010 Coherent Culling and Shading for Large Molecular Dynamics Visualization , 2022 .
[22] Guido Reina,et al. Visualization of uncorrelated point data , 2008 .
[23] Rüdiger Westermann,et al. A Voxel-Based Rendering Pipeline for Large 3D Line Sets , 2018, IEEE Transactions on Visualization and Computer Graphics.
[24] John Amanatides,et al. A Fast Voxel Traversal Algorithm for Ray Tracing , 1987, Eurographics.
[25] Thomas Ertl,et al. Illustrating Magnetic Field Lines using a Discrete Particle Model , 2004, VMV.
[26] Will Usher,et al. A Comparison of Rendering Techniques for 3D Line Sets With Transparency , 2019, IEEE Transactions on Visualization and Computer Graphics.
[27] Christian H. Bischof,et al. Efficient visualization of large amounts of particle trajectories in virtual environments using virtual tubelets , 2004, VRCAI '04.
[28] Kwan-Liu Ma,et al. Anisotropic volume rendering for extremely dense, thin line data , 2004, IEEE Visualization 2004.
[29] Gerik Scheuermann,et al. LineAO - Improved Three-Dimensional Line Rendering , 2013, IEEE Trans. Vis. Comput. Graph..
[30] Reinhard Klein,et al. Moment-Based Order-Independent Transparency , 2018, PACMCGIT.
[31] Thorsten Grosch,et al. Voxel-based global illumination , 2011, SI3D.
[32] Filip Sadlo,et al. Illuminated lines revisited , 2005, VIS 05. IEEE Visualization, 2005..
[33] Eric Enderton,et al. Stochastic Transparency , 2010, IEEE Transactions on Visualization and Computer Graphics.
[34] Christian Rössl,et al. Opacity Optimization for 3 D Line Fields , 2013 .
[35] Aaron E. Lefohn,et al. Adaptive transparency , 2011, HPG '11.
[36] Christopher Nimsky,et al. Hybrid Visualization for White Matter Tracts using Triangle Strips and Point Sprites , 2006, IEEE Transactions on Visualization and Computer Graphics.
[37] Hans-Christian Hege,et al. Trajectory Density Projection for Vector Field Visualization , 2013, EuroVis.
[38] Karthikeyan Vaidyanathan,et al. Multi-layer alpha blending , 2014, I3D.
[39] Hans-Peter Seidel,et al. Visualization with stylized line primitives , 2005, VIS 05. IEEE Visualization, 2005..
[40] Stefan Gumhold,et al. Splatting Illuminated Ellipsoids with Depth Correction , 2003, VMV.
[41] Valerio Pascucci,et al. Ray Tracing Generalized Tube Primitives: Method and Applications , 2019, Comput. Graph. Forum.
[42] Fang Liu,et al. FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects , 2010, I3D '10.
[43] Morgan McGuire,et al. Phenomenological Transparency , 2017, IEEE Transactions on Visualization and Computer Graphics.