PHENOMENOLOGIES OF PRACTICE: Making Sense of Virtual Worlds and User-Driven Innovation

that builds upon existing practices developed in virtual environments, and other forms of technology-mediated spaces; and sits within the field of knowledge of art and technology, and the emerging field of virtual worlds research. In the wider field of media arts practice engagement with virtual worlds as spaces for artistic practice (and protest), challenges and enhances our experience of the phenomena of imagining. Artists working in the