Game-Theoretic Analysis of Optimal Control and Sampling for Linear Stochastic Systems

The growing deployment of Internet of Things (IoT) technologies has enabled highly distributed cyber-physical systems in which the sensors and controllers are physically separated and operated by distinct entities who may not able to coordinate. In this work, we formulate a game-theoretic design framework to capture the non-cooperative behaviors between a sampler and a controller. At the cyber layer, the sampler aims to find the best sampling scheme to achieve its design objective. At the physical layer, the controller aims to solve a class of linear-quadratic Gaussian (LQG) problems subject to the arrivals of the sampled observations. The system performance under the uncoordinated sampling and control can be characterized by the Nash equilibrium of the nonzero-sum game. We completely solve the controller’s problem under a given information structure and provide a sufficient condition for the game to admit a unique equilibrium. Under mild conditions, we show that the sampling scheme at the Nash equilibrium results in a worse performance of both the sampler and the controller due to the lack of coordination. We use numerical examples to corroborate the analytical results and show that there exists a fundamental threshold on the sampling rate for an unstable system to be stabilized.

[1]  João Pedro Hespanha,et al.  A Survey of Recent Results in Networked Control Systems , 2007, Proceedings of the IEEE.

[2]  Xiaofeng Wang,et al.  Event-Triggering in Distributed Networked Control Systems , 2011, IEEE Transactions on Automatic Control.

[3]  Wei Zhang,et al.  Stability of networked control systems , 2001 .

[4]  N. Jazdi,et al.  Cyber physical systems in the context of Industry 4.0 , 2014, 2014 IEEE International Conference on Automation, Quality and Testing, Robotics.

[5]  Peter E. Caines,et al.  Stochastic optimal control under Poisson-distributed observations , 2000, IEEE Trans. Autom. Control..

[6]  Peter E. Caines,et al.  On the Hybrid Optimal Control Problem: Theory and Algorithms , 2007, IEEE Transactions on Automatic Control.

[7]  Edward A. Lee Cyber Physical Systems: Design Challenges , 2008, 2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC).

[8]  Jorge Cortés,et al.  Team-Triggered Coordination for Real-Time Control of Networked Cyber-Physical Systems , 2014, IEEE Transactions on Automatic Control.

[9]  Helen Gill,et al.  Cyber-Physical Systems , 2019, 2019 IEEE International Conference on Mechatronics (ICM).

[10]  Donald B. Gillies,et al.  3. Solutions to General Non-Zero-Sum Games , 1959 .

[11]  Lui Sha,et al.  Cyber-Physical Systems: A New Frontier , 2008, 2008 IEEE International Conference on Sensor Networks, Ubiquitous, and Trustworthy Computing (sutc 2008).

[12]  J. Nash NON-COOPERATIVE GAMES , 1951, Classics in Game Theory.

[13]  Sekhar Tatikonda,et al.  Control under communication constraints , 2004, IEEE Transactions on Automatic Control.

[14]  Insup Lee,et al.  Cyber-physical systems: The next computing revolution , 2010, Design Automation Conference.

[15]  Quanyan Zhu,et al.  A hybrid stochastic game for secure control of cyber-physical systems , 2018, Autom..