Rehabilitation Applications Using Virtual Reality for Persons with Residual Impairments Following Stroke
暂无分享,去创建一个
[1] Paolo Tonin,et al. The augmented-feedback rehabilitation technique facilitates the arm motor recovery in patients after a recent stroke. , 2003, Studies in health technology and informatics.
[2] K. Stubblefield,et al. Hand Rehabilitation Following Stroke: A Pilot Study of Assisted Finger Extension Training in a Virtual Environment , 2007, Topics in stroke rehabilitation.
[3] Yuh Jang,et al. Minimal Detectable Change and Clinically Important Difference of the Wolf Motor Function Test in Stroke Patients , 2009, Neurorehabilitation and neural repair.
[4] Francesco Piccione,et al. Virtual Environment Training Therapy for Arm Motor Rehabilitation , 2005, Presence: Teleoperators & Virtual Environments.
[5] M. Levin,et al. Virtual Reality in Stroke Rehabilitation: A Meta-Analysis and Implications for Clinicians , 2011, Stroke.
[6] V. Ramachandran,et al. The use of visual feedback, in particular mirror visual feedback, in restoring brain function. , 2009, Brain : a journal of neurology.
[7] Eli Carmeli,et al. Reliability and validity of the modified functional reach test at the sub-acute stage post-stroke , 2009, Disability and rehabilitation.
[8] P. Weiss,et al. Intervention using the VMall for improving motor and functional ability of the upper extremity in post stroke participants. , 2009, European journal of physical and rehabilitation medicine.
[9] Luis F. Schettino,et al. Hand preshaping in Parkinson’s disease: effects of visual feedback and medication state , 2005, Experimental Brain Research.
[10] Soha Saleh,et al. Robots integrated with virtual reality simulations for customized motor training in a person with upper extremity hemiparesis: a case study. , 2012, Journal of neurologic physical therapy : JNPT.
[11] S. Adamovich,et al. Sensorimotor Training in a Virtual Reality Environment: Does It Improve Functional Recovery Poststroke? , 2006, Neurorehabilitation and neural repair.
[12] T D Lee,et al. Effects of aging and schedules of knowledge of results on motor learning. , 1992, Journal of gerontology.
[13] Sabine Coquillart,et al. Uses of Virtual Reality for Diagnosis, Rehabilitation and Study of Unilateral Spatial Neglect: Review and Analysis , 2009, Cyberpsychology Behav. Soc. Netw..
[14] H Poizner,et al. Virtual reality-based post-stroke hand rehabilitation. , 2002, Studies in health technology and informatics.
[15] E. Taub,et al. The EXCITE Trial: Attributes of the Wolf Motor Function Test in Patients with Subacute Stroke , 2005, Neurorehabilitation and neural repair.
[16] C. Winstein,et al. Explicit Information Interferes with Implicit Motor Learning of Both Continuous and Discrete Movement Tasks After Stroke , 2006, Journal of neurologic physical therapy : JNPT.
[17] Qinyin Qiu,et al. Journal of Neuroengineering and Rehabilitation Design of a Complex Virtual Reality Simulation to Train Finger Motion for Persons with Hemiparesis: a Proof of Concept Study , 2022 .
[18] S. Embretson,et al. The stroke impact scale version 2.0. Evaluation of reliability, validity, and sensitivity to change. , 1999, Stroke.
[19] Sarah J. Housman,et al. A Randomized Controlled Trial of Gravity-Supported, Computer-Enhanced Arm Exercise for Individuals With Severe Hemiparesis , 2009, Neurorehabilitation and neural repair.
[20] E. Tunik,et al. Innovative approaches to the rehabilitation of upper extremity hemiparesis using virtual environments. , 2009, European journal of physical and rehabilitation medicine.
[21] Gitendra Uswatte,et al. Ambulatory monitoring of arm movement using accelerometry: an objective measure of upper-extremity rehabilitation in persons with chronic stroke. , 2005, Archives of physical medicine and rehabilitation.
[22] Motor Cortical Encoding of Hand Orientation in a 3-D Reach-to-grasp Task , 2006, 2006 International Conference of the IEEE Engineering in Medicine and Biology Society.
[23] Patrice L Weiss,et al. Virtual reality training for stroke rehabilitation. , 2006, NeuroRehabilitation.
[24] Remapping in the ipsilesional motor cortex after VR-based training: A pilot fMRI study , 2009, 2009 Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[25] P. Weiss,et al. The potential of virtual reality for rehabilitation. , 2004, Journal of rehabilitation research and development.
[26] Alexander W Dromerick,et al. Relationships between upper-limb functional limitation and self-reported disability 3 months after stroke. , 2006, Journal of rehabilitation research and development.
[27] A. Fugl-Meyer,et al. The post-stroke hemiplegic patient. 1. a method for evaluation of physical performance. , 1975, Scandinavian journal of rehabilitation medicine.
[28] H. Stam,et al. ''Playstation eyetoy games'' improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial. , 2008, European journal of physical and rehabilitation medicine.
[29] Elena M. Umland,et al. A Common Language for Interprofessional Education: The World Health Organization's International Classification of Functioning, Disability and Health (ICF) , 2013 .
[30] Chee Leong Teo,et al. A Haptic Knob for Rehabilitation of Hand Function , 2007, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[31] Timothy C. Burg,et al. Comparative Study of Haptic Training Versus Visual Training for Kinesthetic Navigation Tasks , 2008, MMVR.
[32] Maurizio Corbetta,et al. Neurological Principles and Rehabilitation of Action Disorders , 2011, Neurorehabilitation and neural repair.
[33] G. Wulf,et al. Attentional Focus in Complex Skill Learning , 2000, Research quarterly for exercise and sport.
[34] M. Levin,et al. Virtual Reality in Stroke Rehabilitation: A Systematic Review of its Effectiveness for Upper Limb Motor Recovery , 2007, Topics in stroke rehabilitation.
[35] J. Krakauer. Motor learning: its relevance to stroke recovery and neurorehabilitation. , 2006, Current opinion in neurology.
[36] M. Holden,et al. Telerehabilitation Using a Virtual Environment Improves Upper Extremity Function in Patients With Stroke , 2007, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[37] A. Jette. Toward a common language for function, disability, and health. , 2006, Physical therapy.
[38] Robert V Kenyon,et al. A Pneumatic Glove and Immersive Virtual Reality Environment for Hand Rehabilitative Training After Stroke , 2010, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[39] Catherine E. Lang,et al. Translating Animal Doses of Task-Specific Training to People With Chronic Stroke in 1-Hour Therapy Sessions: A Proof-of-Concept Study , 2010, Neurorehabilitation and neural repair.
[40] J. P. Miller,et al. Effect of constraint-induced movement therapy on upper extremity function 3 to 9 months after stroke: the EXCITE randomized clinical trial. , 2006, JAMA.
[41] Julie Duque,et al. Encoding a motor memory in the older adult by action observation , 2006, NeuroImage.
[42] Felix C Huang,et al. Visual and Haptic Feedback Contribute to Tuning and Online Control During Object Manipulation , 2007, Journal of motor behavior.
[43] Jiping He,et al. Control of hand orientation and arm movement during reach and grasp , 2006, Experimental Brain Research.
[44] Catherine E Lang,et al. Counting Repetitions: An Observational Study of Outpatient Therapy for People with Hemiparesis Post-Stroke , 2007, Journal of neurologic physical therapy : JNPT.
[45] W. McIlroy,et al. Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation: A Pilot Randomized Clinical Trial and Proof of Principle , 2010, Stroke.
[46] Heidi Sveistrup,et al. Motor rehabilitation using virtual reality , 2004, Journal of NeuroEngineering and Rehabilitation.
[47] R. H. Jebsen,et al. An objective and standardized test of hand function. , 1969, Archives of physical medicine and rehabilitation.
[48] V. Mathiowetz,et al. Adult norms for the Box and Block Test of manual dexterity. , 1985, The American journal of occupational therapy : official publication of the American Occupational Therapy Association.
[49] Patrick Boissy,et al. Comparison of powered wheelchair driving performance in a real and in a simulated environment , 2011, 2011 International Conference on Virtual Rehabilitation.
[50] Peter Langhorne,et al. Effects of Augmented Exercise Therapy Time After Stroke: A Meta-Analysis , 2004, Stroke.
[51] Eugene Tunik,et al. Virtual reality to maximize function for hand and arm rehabilitation: exploration of neural mechanisms. , 2009, Studies in health technology and informatics.
[52] Maureen K. Holden,et al. Virtual Environments for Motor Rehabilitation: Review , 2005, Cyberpsychology Behav. Soc. Netw..
[53] S. Blanton,et al. Attempting to Improve Function and Quality of Life Using the FTM Protocol: Case Report , 2006, Journal of neurologic physical therapy : JNPT.
[54] R. Nudo,et al. Effects of Repetitive Motor Training on Movement Representations in Adult Squirrel Monkeys: Role of Use versus Learning , 2000, Neurobiology of Learning and Memory.
[55] H Carnahan,et al. On the role of knowledge of results in motor learning: exploring the guidance hypothesis. , 1990, Journal of motor behavior.
[56] N. Hogan,et al. A comparison of functional and impairment-based robotic training in severe to moderate chronic stroke: a pilot study. , 2008, NeuroRehabilitation.
[57] P. Tonin,et al. Motor Learning Principles for Rehabilitation: A Pilot Randomized Controlled Study in Poststroke Patients , 2010, Neurorehabilitation and neural repair.
[58] Ana Maria Acosta,et al. Pilot study to test effectiveness of video game on reaching performance in stroke. , 2011, Journal of rehabilitation research and development.
[59] J. Kleim,et al. Sensitivity of cortical movement representations to motor experience: evidence that skill learning but not strength training induces cortical reorganization , 2001, Behavioural Brain Research.
[60] C.G. Burgar,et al. Evidence for improved muscle activation patterns after retraining of reaching movements with the MIME robotic system in subjects with post-stroke hemiparesis , 2004, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[61] Qinyin Qiu,et al. Incorporating Haptic Effects Into Three-Dimensional Virtual Environments to Train the Hemiparetic Upper Extremity , 2009, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[62] Alex Mihailidis,et al. A haptic-robotic platform for upper-limb reaching stroke therapy: Preliminary design and evaluation results , 2007, Journal of NeuroEngineering and Rehabilitation.
[63] Umberto Castiello,et al. Recovering Space in Unilateral Neglect: A Neurological Dissociation Revealed by Virtual Reality , 2006, Journal of Cognitive Neuroscience.
[64] S. Small,et al. Functions of the Mirror Neuron System: Implications for Neurorehabilitation , 2006, Cognitive and behavioral neurology : official journal of the Society for Behavioral and Cognitive Neurology.
[65] E. Tunik,et al. Sensorimotor training in virtual reality: a review. , 2009, NeuroRehabilitation.
[66] Murray Griffin,et al. Activity-promoting gaming systems in exercise and rehabilitation. , 2011, Journal of rehabilitation research and development.
[67] D.J. Reinkensmeyer,et al. Optimizing Compliant, Model-Based Robotic Assistance to Promote Neurorehabilitation , 2008, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[68] C. Winstein,et al. Motor learning after unilateral brain damage , 1999, Neuropsychologia.
[69] James L Patton,et al. Mapping the Neglected Space , 2012, Neurorehabilitation and neural repair.
[70] Catherine E. Lang,et al. Upper Extremity Use in People with Hemiparesis in the First Few Weeks After Stroke , 2007, Journal of neurologic physical therapy : JNPT.
[71] Mark Hallett,et al. Cortical reorganization and associated functional motor recovery after virtual reality in patients with chronic stroke: an experimenter-blind preliminary study. , 2005, Archives of physical medicine and rehabilitation.
[72] Maarten J. IJzerman,et al. Virtual reality for mobility devices: training applications and clinical results: a review , 2007, International journal of rehabilitation research. Internationale Zeitschrift fur Rehabilitationsforschung. Revue internationale de recherches de readaptation.
[73] P. Verschure,et al. Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation , 2010, Journal of NeuroEngineering and Rehabilitation.
[74] Soha Saleh,et al. Robotically facilitated virtual rehabilitation of arm transport integrated with finger movement in persons with hemiparesis , 2011, Journal of NeuroEngineering and Rehabilitation.
[75] Francesco Piccione,et al. Reinforced Feedback in Virtual Environment Facilitates the Arm Motor Recovery in Patients after a Recent Stroke , 2007, 2007 Virtual Rehabilitation.
[76] Lauri Bishop,et al. A pilot study of robotic-assisted exercise for hand weakness after stroke , 2011, 2011 IEEE International Conference on Rehabilitation Robotics.
[77] Hermano I Krebs,et al. Multicenter Randomized Trial of Robot-Assisted Rehabilitation for Chronic Stroke: Methods and Entry Characteristics for VA ROBOTICS , 2009, Neurorehabilitation and neural repair.
[78] Neville Hogan,et al. Intensive Sensorimotor Arm Training Mediated by Therapist or Robot Improves Hemiparesis in Patients With Chronic Stroke , 2008, Neurorehabilitation and neural repair.
[79] G. Wulf,et al. External Focus Instructions Reduce Postural Instability in Individuals With Parkinson Disease , 2009, Physical Therapy.
[80] Denise Reid,et al. Exploring the effects of virtual reality on unilateral neglect caused by stroke: Four case studies , 2007 .
[81] G.C. Burdea,et al. Virtual reality-enhanced stroke rehabilitation , 2001, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[82] Andrea Turolla,et al. Exercises for paretic upper limb after stroke: a combined virtual-reality and telemedicine approach. , 2009, Journal of rehabilitation medicine.
[83] Mindy F Levin,et al. Arm Motor Recovery Using a Virtual Reality Intervention in Chronic Stroke , 2013, Neurorehabilitation and neural repair.
[84] Sergei V. Adamovich,et al. Visuomotor discordance in virtual reality: Effects on online motor control , 2011, 2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society.