Avatars á la Snow Crash
暂无分享,去创建一个
[1] Frederic I. Parke. Computer graphic models for the human face , 1979, COMPSAC.
[2] Chapman,et al. Aspects of the Kinematic Simulation of Human Movement , 1982, IEEE Computer Graphics and Applications.
[3] J Wilhelms,et al. Virya—a motion control editor for kinematic and dynamic animation , 1986 .
[4] Thomas W. Calvert,et al. Goal-directed, dynamic animation of human walking , 1989, SIGGRAPH.
[5] Daniel Thalmann,et al. Simulation of object and human skin formations in a grasping task , 1989, SIGGRAPH.
[6] Thomas W. Calvert,et al. The challenge of human figure animation , 1989 .
[7] M. Nahas,et al. Registered 3D-texture imaging , 1990 .
[8] T. W. Calvert,et al. Goal-directed human animation of multiple movements , 1990 .
[9] Daniel Thalmann,et al. SMILE: A Multilayered Facial Animation System , 1991, Modeling in Computer Graphics.
[10] C. Pelachaud. Communication and coarticulation in facial animation , 1992 .
[11] A. James Stewart,et al. Beyond keyframing: an algorithmic approach to animation , 1992 .
[12] Daniel Thalmann,et al. Dressing animated synthetic actors with complex deformable clothes , 1992, SIGGRAPH.
[13] Ken-ichi Anjyo,et al. A simple method for extracting the natural beauty of hair , 1992, SIGGRAPH.
[14] A. B. Loyall,et al. Integrating Reactivity, Goals, and Emotion in a Broad Agent , 1992 .
[15] Norman I. Badler,et al. Simulating humans: computer graphics animation and control , 1993 .
[16] Norman I. Badler,et al. Real-Time Control of a Virtual Human Using Minimal Sensors , 1993, Presence: Teleoperators & Virtual Environments.
[17] Mark Steedman,et al. Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents , 1994, SIGGRAPH.
[18] Jean-Claude Latombe,et al. Planning motions with intentions , 1994, SIGGRAPH.
[19] Joseph Bates,et al. The role of emotion in believable agents , 1994, CACM.
[20] Irfan Essa,et al. Analysis, interpretation and synthesis of facial expressions , 1995 .
[21] Daniel Thalmann,et al. Navigation for digital actors based on synthetic vision, memory, and learning , 1995, Comput. Graph..
[22] Nadia Magnenat-Thalmann,et al. Versatile and efficient techniques for simulating cloth and other deformable objects , 1995, SIGGRAPH.
[23] Ken Perlin,et al. Real Time Responsive Animation with Personality , 1995, IEEE Trans. Vis. Comput. Graph..
[24] Alex Pentland,et al. The ALIVE system: full-body interaction with autonomous agents , 1995, Proceedings Computer Animation'95.
[25] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[26] Kenji Amaya,et al. Emotion from Motion , 1996, Graphics Interface.
[27] Keith Waters,et al. Computer facial animation , 1996 .
[28] Eugene Fiume,et al. Limit cycle control and its application to the animation of balancing and walking , 1996, SIGGRAPH.
[29] Dimitris N. Metaxas,et al. The integration of optical flow and deformable models with applications to human face shape and motion estimation , 1996, Proceedings CVPR IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[30] Thomas W. Calvert,et al. Knowledge-Driven, Interactive Animation of Human Running , 1996, Graphics Interface.
[31] Mark Steedman,et al. Generating Facial Expressions for Speech , 1996, Cogn. Sci..
[32] Norman I. Badler,et al. User-controlled physics-based animation for articulated figures , 1996, Proceedings Computer Animation '96.
[33] Ken Perlin,et al. Improv: a system for scripting interactive actors in virtual worlds , 1996, SIGGRAPH.
[34] Michael F. Cohen,et al. Efficient generation of motion transitions using spacetime constraints , 1996, SIGGRAPH.
[35] David Salesin,et al. Comic Chat , 1996, SIGGRAPH.
[36] Daniel Thalmann,et al. Virtual Human Representation and Communication in VLNET Networked Virtual Environment , 1997 .
[37] W. Lewis Johnson,et al. Steve: an animated pedagogical agent for procedural training in virtual environments , 1997, SGAR.
[38] Jane Wilhelms,et al. Anatomically based modeling , 1997, SIGGRAPH.
[39] Daniel Thalmann,et al. Integration of motion control techniques for virtual human and avatar real-time animation , 1997, VRST '97.
[40] Daniel Thalmann,et al. A versatile navigation interface for virtual humans in collaborative virtual environments , 1997, VRST '97.
[41] James K. Hahn,et al. Interpolation synthesis for articulated figure motion , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.
[42] Barry D. Reich,et al. An architecture for behavioral locomotion , 1997 .
[43] Dinesh Manocha,et al. V-COLLIDE: accelerated collision detection for VRML , 1997, VRML '97.
[44] Daniel Thalmann,et al. Virtual Life Network: A Body-Centered Networked Virtual Environment , 1997, Presence: Teleoperators & Virtual Environments.
[45] Wayne E. Carlson,et al. Anatomy-based modeling of the human musculature , 1997, SIGGRAPH.
[46] Norman I. Badler,et al. A Virtual Human Presenter , 1997 .
[47] Jessica K. Hodgins,et al. Adapting simulated behaviors for new characters , 1997, SIGGRAPH.
[48] Sharon A. Stansfield,et al. MediSim: a prototype VR system for training medical first responders , 1997, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).
[49] Michael Girard,et al. Computational modeling for the computer animation of legged figures , 1998 .
[50] Ioannis A. Kakadiaris,et al. Model-Based Estimation of 3D Human Motion , 2000, IEEE Trans. Pattern Anal. Mach. Intell..