Interactive Physical Games: Improving Balance in Older Adults
暂无分享,去创建一个
Nian-Shing Chen | Feng-Ru Sheu | Wei-Chieh Fang | Yu-Lun Lin | N. Chen | Wei-Chieh Fang | Yun-Lin Lee | Feng-Ru Sheu | Yu-Lun Lin | Yun-Lin Lee
[1] Ben Dromey,et al. BASE - An interactive technology solution to deliver balance and strength exercises to older adults , 2010, 2010 4th International Conference on Pervasive Computing Technologies for Healthcare.
[2] Karla Felix Navarro,et al. Serious Games to Improve the Physical Health of the Elderly: A Categorization Scheme , 2011 .
[3] Nian-Shing Chen,et al. Taking a signal: A review of gesture-based computing research in education , 2014, Comput. Educ..
[4] Karen A Schutzer,et al. Barriers and motivations to exercise in older adults. , 2004, Preventive medicine.
[5] Karolien Poels,et al. Digital game design for elderly users , 2007, Future Play.
[6] Sean P Mullen,et al. Measuring enjoyment of physical activity in older adults: invariance of the physical activity enjoyment scale (paces) across groups and time , 2011, International Journal of Behavioral Nutrition and Physical Activity.
[7] P. Kahlbaugh,et al. Effects of Playing Wii on Well-Being in the Elderly: Physical Activity, Loneliness, and Mood , 2011 .
[8] Erik Grönvall,et al. Turning training into play: Embodied gaming, seniors, physical training and motivation , 2011 .
[9] T. Raedeke,et al. The Relationship Between Enjoyment and Affective Responses to Exercise , 2007 .
[10] Panagiotis D. Bamidis,et al. Evaluating affective usability experiences of an exergaming platform for seniors , 2011, 2011 10th International Workshop on Biomedical Engineering.
[11] B. D. Schutter,et al. Meaningful Play in Elderly Life , 2008 .
[12] Carmen Castaneda-Sceppa,et al. Physical activity and public health in older adults: recommendation from the American College of Sports Medicine and the American Heart Association. , 2007, Circulation.
[13] S. Lord,et al. Physical activity interventions to prevent falls among older people: update of the evidence. , 2004, Journal of science and medicine in sport.
[14] R. Soiza,et al. EXercising with Computers in Later Life (EXCELL) - pilot and feasibility study of the acceptability of the Nintendo® WiiFit in community-dwelling fallers , 2010, BMC Research Notes.
[15] Dishman Rk,et al. Motivating older adults to exercise. , 1994 .
[16] A. Rizzo,et al. Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation , 2009 .
[17] Regan L. Mandryk,et al. Full-body motion-based game interaction for older adults , 2012, CHI.
[18] Nian-Shing Chen,et al. Embodied play to learn: Exploring Kinect-facilitated memory performance , 2013, Br. J. Educ. Technol..
[19] F. Bull,et al. An assessment of self-reported physical activity instruments in young people for population surveillance: Project ALPHA , 2011, The international journal of behavioral nutrition and physical activity.
[20] Alan Hartley,et al. Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. , 2012, Psychology and aging.