An overview of Affective Models and ICT in Education

Emotion, human intelligence and learning have inextricable connections. Making sure learners’ emotions are positive during the learning procedure can increase and optimize the learning outcome. However, until recently, cognition and emotion were viewed as two separate notions. Learning materials and pedagogical strategies focusing more on how to increase and sustain the volume of knowledge, rather than how to actively engage the learner, through positive and enjoyable learning experiences, were in the focus of attention. However, in the last years, the advent of a wide variety of learning (digital) resources, such as serious games, robots, mobile devices, virtual and augmented reality, has provided the means to involve the learner in more immersive and active contexts, that place engagement and human emotions in the centre of the interaction. Moreover, the advances in artificial intelligence are now allowing for a wide availability of instruments that allow for estimating emotions based on a plethora of means, such as facial expressions, heart rate measurements, digital log files, personality analysis. The above are leading to personalized learning that tailors the learning procedure to the (emotional and cognitive) needs of the individual learner. This paper is presenting an introduction to the role of emotion in educational settings and describes influential and promising emotional models. A brief overview of ways to infer emotions follows, while examples of works intended to make use of measured emotion in learning conditions is presented at the end of this work.

[1]  R. Plutchik A GENERAL PSYCHOEVOLUTIONARY THEORY OF EMOTION , 1980 .

[2]  R. Calvo,et al.  New Perspectives on Affect and Learning Technologies , 2011 .

[3]  Gerhard Weiss,et al.  Towards Affect Recognition through Interactions with Learning Materials , 2018, 2018 17th IEEE International Conference on Machine Learning and Applications (ICMLA).

[4]  M. Belmonte,et al.  Multi-modalities in classroom learning environments , 2018 .

[5]  P. Zoladz,et al.  Pre-learning stress differentially affects long-term memory for emotional words, depending on temporal proximity to the learning experience , 2011, Physiology & Behavior.

[6]  Alexander E. Voiskounsky,et al.  Playing Online Games: Flow Experience , 2004, PsychNology J..

[7]  I. Blanchette,et al.  The influence of affect on higher level cognition: A review of research on interpretation, judgement, decision making and reasoning , 2010 .

[8]  Kiavash Bahreini,et al.  Towards multimodal emotion recognition in e-learning environments , 2016, Interact. Learn. Environ..

[9]  Cs Dweck,et al.  Messages that motivate: How praise molds students’ beliefs, motivation, and performance (in surprising ways). Aronson (Ed.), Improving academic achievement: Impact of psychological factors on education (pp. ). Amsterdam: Academic Press. , 2002 .

[10]  Shervin Shirmohammadi,et al.  Driver drowsiness monitoring based on yawning detection , 2011, 2011 IEEE International Instrumentation and Measurement Technology Conference.

[11]  Mark T. Greenberg,et al.  The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes , 2009 .

[12]  Rosalind W. Picard,et al.  An affective model of interplay between emotions and learning: reengineering educational pedagogy-building a learning companion , 2001, Proceedings IEEE International Conference on Advanced Learning Technologies.

[13]  Peng Sun,et al.  Drowsiness Detection Based on Eyelid Movement , 2010, 2010 Second International Workshop on Education Technology and Computer Science.

[14]  C. Cortese,et al.  Learning through Teaching , 2005 .

[15]  Andrew Ortony,et al.  The Cognitive Structure of Emotions , 1988 .

[16]  Thouraya Daouas,et al.  Emotions recognition in an intelligent elearning environment , 2018, Interact. Learn. Environ..

[17]  Ian J. Deary,et al.  The trait approach to personality , 2009 .

[18]  Thomas Huk,et al.  Combining cognitive and affective support in order to promote learning , 2009 .

[19]  R. Mayer Computer Games in Education. , 2019, Annual review of psychology.

[20]  Patrícia Augustin Jaques,et al.  A BDI approach to infer student's emotions in an intelligent learning environment , 2007, Comput. Educ..

[21]  J. Russell A circumplex model of affect. , 1980 .

[22]  L. Festinger A Theory of Social Comparison Processes , 1954 .

[23]  Sidney K. D'Mello,et al.  Antecedent-Consequent Relationships and Cyclical Patterns between Affective States and Problem Solving Outcomes , 2009, AIED.

[24]  Ashish Kapoor,et al.  Multimodal affect recognition in learning environments , 2005, ACM Multimedia.

[25]  K. Scherer Psychological models of emotion. , 2000 .

[26]  David A. van Leeuwen,et al.  Assessing agreement of observer- and self-annotations in spontaneous multimodal emotion data , 2008, INTERSPEECH.

[27]  Paul Resnick,et al.  Recommender systems , 1997, CACM.

[28]  Kurt Reusser,et al.  Activating Positive Affective Experiences in the Classroom: "Nice to Have" or Something More?. , 2011 .

[29]  Stefanos D. Kollias,et al.  Adaptive Reading Assistance for the Inclusion of Students with Dyslexia: The AGENT-DYSL Approach , 2008, 2008 Eighth IEEE International Conference on Advanced Learning Technologies.

[30]  Petros Daras,et al.  Technologies Facilitating Smart Pedagogy , 2018, Didactics of Smart Pedagogy.

[31]  D. Goleman The Value of Emotional Intelligence , 2006 .

[32]  Leonard A. Annetta,et al.  A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations , 2018, Comput. Hum. Behav..

[33]  Cynthia Breazeal,et al.  Affective Learning — A Manifesto , 2004 .

[34]  A. Damasio,et al.  We feel, therefore we learn: The relevance of affective and social neuroscience to education. , 2007 .

[35]  D. Spalding The Principles of Psychology , 1873, Nature.

[36]  A. Ortony,et al.  What's basic about basic emotions? , 1990, Psychological review.

[37]  A. Graesser,et al.  Dynamics of affective states during complex learning , 2012 .

[38]  L. Schwabe,et al.  Learning and memory under stress: implications for the classroom , 2016, npj Science of Learning.

[39]  D. Goleman,et al.  The brain and emotional intelligence : new insights , 2011 .

[40]  E. Harmon-Jones,et al.  On the Importance of Both Dimensional and Discrete Models of Emotion , 2017, Behavioral sciences.

[41]  M. Feidakis A Review of Emotion-Aware Systems for e-Learning in Virtual Environments , 2016 .

[42]  Stylianos Asteriadis,et al.  Personalized, Affect and Performance-driven Computer-based Learning , 2017, CSEDU.

[43]  Petros Daras,et al.  Adaptive Learning Based on Affect Sensing , 2018, AIED.

[44]  Kostas Karpouzis,et al.  Estimation of behavioral user state based on eye gaze and head pose—application in an e-learning environment , 2009, Multimedia Tools and Applications.

[45]  J. Russell,et al.  An approach to environmental psychology , 1974 .

[46]  Anne C. Frenzel,et al.  Measuring emotions in students learning and performance: The Achievement Emotions Questionnaire (AE , 2011 .

[47]  Nicole Fruehauf Flow The Psychology Of Optimal Experience , 2016 .

[48]  Lakshmi Priya Gg,et al.  Student Emotion Recognition System (SERS) for e-learning Improvement Based on Learner Concentration Metric , 2016 .

[49]  Cristina Conati,et al.  Probabilistic assessment of user's emotions in educational games , 2002, Appl. Artif. Intell..