Guided Multiview Ray Tracing for Fast Auralization
暂无分享,去创建一个
Dinesh Manocha | Carl Schissler | Qi Mo | Anish Chandak | Micah T. Taylor | Christian Lauterbach | Carl Schissler | C. Lauterbach | Anish Chandak | Dinesh Manocha | Qi Mo
[1] David K. McAllister,et al. OptiX: a general purpose ray tracing engine , 2010, ACM Trans. Graph..
[2] Tapio Lokki,et al. Frequency domain acoustic radiance transfer for real-time auralization , 2009 .
[3] H. Lehnert. Systematic errors of the ray-tracing algorithm , 1993 .
[4] Tapio Lokki,et al. Auralization applying the parametric room acoustic modeling technique - The DIVA auralization system , 2002 .
[5] Robert Bristow-Johnson,et al. Performance of Low-Order Polynomial Interpolators in the Presence of Oversampled Input , 1999 .
[6] Dinesh Manocha,et al. Interactive sound propagation using compact acoustic transfer operators , 2012, TOGS.
[7] U. Peter Svensson,et al. Diffraction Culling for Virtual-Acoustic Simulations , 2008 .
[8] Hans Hagen,et al. Phonon tracing for auralization and visualization of sound , 2005, VIS 05. IEEE Visualization, 2005..
[9] Kun Zhou,et al. Real-time KD-tree construction on graphics hardware , 2008, SIGGRAPH Asia '08.
[10] Thomas A. Funkhouser,et al. Modeling acoustics in virtual environments using the uniform theory of diffraction , 2001, SIGGRAPH.
[11] Hans-Peter Seidel,et al. Stackless KD‐Tree Traversal for High Performance GPU Ray Tracing , 2007, Comput. Graph. Forum.
[12] D. Alarcão,et al. An auralization system for real time room acoustics simulation , 2009 .
[13] George Drettakis,et al. Progressive perceptual audio rendering of complex scenes , 2007, SI3D.
[14] Jean-Marc Jot,et al. Real-time spatial processing of sounds for music, multimedia and interactive human-computer interfaces , 1999, Multimedia Systems.
[15] A. Krokstad,et al. Calculating the acoustical room response by the use of a ray tracing technique , 1968 .
[16] Dinesh Manocha,et al. FastV : From-point Visibility Culling on Complex Models , 2009 .
[17] Thomas Funkhouser,et al. A beam tracing method for interactive architectural acoustics. , 2004, The Journal of the Acoustical Society of America.
[18] A. Farina. RAMSETE-A NEW PYRAMID TRACER FOR MEDIUM AND LARGE SCALE ACOUSTIC PROBLEMS , 2000 .
[19] Timo Aila,et al. Understanding the efficiency of ray traversal on GPUs , 2009, High Performance Graphics.
[20] U. Svensson,et al. An analytic secondary source model of edge diffraction impulse responses , 1999 .
[21] Unto K. Laine,et al. Splitting the unit delay [FIR/all pass filters design] , 1996, IEEE Signal Process. Mag..
[22] Vesa V Alim Aki. Discrete-Time Modeling of Acoustic Tubes Using Fractional Delay Filters , 1995 .
[23] Dinesh Manocha,et al. RESound: interactive sound rendering for dynamic virtual environments , 2009, ACM Multimedia.
[24] Ramani Duraiswami,et al. Fast Evaluation of the Room Transfer Function Using Multipole Expansion , 2007, IEEE Transactions on Audio, Speech, and Language Processing.
[25] Tapio Lokki,et al. Creating Interactive Virtual Acoustic Environments , 1999 .
[26] M. Biot,et al. Formulation of Wave Propagation in Infinite Media by Normal Coordinates with an Application to Diffraction , 1957 .
[27] George Drettakis,et al. Perceptual audio rendering of complex virtual environments , 2004, ACM Trans. Graph..
[28] R. Kouyoumjian,et al. A uniform geometrical theory of diffraction for an edge in a perfectly conducting surface , 1974 .
[29] Samuli Laine,et al. Accelerated beam tracing algorithm , 2009 .
[30] Jont B. Allen,et al. Image method for efficiently simulating small‐room acoustics , 1976 .
[31] Bengt-Inge Dalenbäck. Room acoustic prediction based on a unified treatment of diffuse and specular reflection , 1996 .
[32] Nicolas Tsingos,et al. A VERSATILE SOFTWARE ARCHITECTURE FOR VIRTUAL AUDIO SIMULATIONS , 2001 .
[33] Wolfgang Straßer,et al. Multi-resolution sound rendering , 2004, SIGGRAPH '04.
[34] Elizabeth M. Wenzel,et al. A software-based system for interactive spatial sound synthesis , 2000 .
[35] Michael Vorländer,et al. Virtual Reality System with Integrated Sound Field Simulation and Reproduction , 2007, EURASIP J. Adv. Signal Process..
[36] Krzysztof Marasek,et al. Computation of Room Acoustics using Programmable Video Hardware , 2004, ICCVG.
[37] Dinesh Manocha,et al. Direct-to-Indirect Acoustic Radiance Transfer , 2012, IEEE Transactions on Visualization and Computer Graphics.
[38] Ulrich J. Kurze,et al. Noise reduction by barriers , 1973 .
[39] Alan Chalmers,et al. Realtime Room Acoustics Using Ambisonics , 1999 .
[40] Dinesh Manocha,et al. AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation , 2008, IEEE Transactions on Visualization and Computer Graphics.
[41] Dirk Schröder,et al. Real-time processing of image sources using binary space partitioning , 2006 .
[42] Dinesh Manocha,et al. Fast BVH Construction on GPUs , 2009, Comput. Graph. Forum.
[43] M. Vorländer. Simulation of the transient and steady‐state sound propagation in rooms using a new combined ray‐tracing/image‐source algorithm , 1989 .
[44] Bill Kapralos,et al. GPU-based real-time acoustical occlusion modeling , 2010, Virtual Reality.
[45] A. M. Ondet,et al. Modeling of sound propagation in fitted workshops using ray tracing , 1989 .
[46] Nicolas Tsingos,et al. Precomputing Geometry-Based Reverberation Effects for Games , 2009 .
[47] Bill Kapralos,et al. GPU-Based Acoustical Diffraction Modeling for Complex Virtual Reality and Gaming Environments , 2011 .
[48] Chen Ke-an,et al. On the accuracy of the ray-tracing algorithms based on various sound receiver models , 2003 .
[49] B. M. Shield,et al. DEVELOPMENT OF A RAY TRACING COMPUTER MODEL FOR THE PREDICTION OF THE SOUND FIELD IN LONG ENCLOSURES , 2000 .
[50] A. Pierce. Diffraction of sound around corners and over wide barriers , 1974 .
[51] Leif Kobbelt,et al. Efficient Rasterization for Outdoor Radio Wave Propagation , 2011, IEEE Transactions on Visualization and Computer Graphics.
[52] Maic Masuch,et al. RAY ACOUSTICS USING COMPUTER GRAPHICS TECHNOLOGY , 2007 .
[53] Andreas Franck,et al. Efficient Algorithms and Structures for Fractional Delay Filtering Based on Lagrange Interpolation , 2009 .
[54] J. Borish. Extension of the image model to arbitrary polyhedra , 1984 .
[55] Micah T. Taylor,et al. Fast Geometric Sound Propagation with Finite-Edge Diffraction , 2010 .
[56] Thomas A. Funkhouser,et al. A beam tracing approach to acoustic modeling for interactive virtual environments , 1998, SIGGRAPH.