A method for 3-D model reconstruction based on voxel

First describe the process of the 3-D model voxelization using the point sampling methods. Analysed some situation of the intersection between voxel and texture surface, and studied the methods of the storage mode of the voxel data and the model reconstruction based on voxel data. Second, study the methods of the texture data extraction. Finally, obtained the voxel data of a computer 3-D model, then reconstructed models based on the voxel data with different accuracy. Authenticated the voxelization methods above-motioned, compareed the reconstruction models with different Accuracy, and reconstruct a model of an aircraft main landing gear brake.