Combining Neural Networks for Controlling Non-player Characters in Games

Creating the behavior for non-player characters in video games is a complex task that requires the collaboration among programmers and game designers.

[1]  Juan Julián Merelo Guervós,et al.  Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game , 2017, Entertain. Comput..

[2]  Babak Esfandiari,et al.  A Case-Based Reasoning Approach to Imitating RoboCup Players , 2008, FLAIRS.

[3]  David W. Aha,et al.  Case-Based Goal-Driven Coordination of Multiple Learning Agents , 2013, ICCBR.

[4]  Ian D. Watson,et al.  On Combining Decisions from Multiple Expert Imitators for Performance , 2011, IJCAI.

[5]  Thomas G. Dietterich,et al.  Learning Probabilistic Behavior Models in Real-Time Strategy Games , 2011, AIIDE.

[6]  Dario Floreano,et al.  Neuroevolution: from architectures to learning , 2008, Evol. Intell..

[7]  Santiago Ontañón,et al.  Case-Based Reasoning and User-Generated Artificial Intelligence for Real-Time Strategy Games , 2011 .

[8]  Frank Rosenblatt,et al.  PRINCIPLES OF NEURODYNAMICS. PERCEPTRONS AND THE THEORY OF BRAIN MECHANISMS , 1963 .

[9]  Julian Togelius,et al.  Imitating human playing styles in Super Mario Bros , 2013, Entertain. Comput..

[10]  Eric O. Postma,et al.  Adaptive game AI with dynamic scripting , 2006, Machine Learning.

[11]  Jon Louis Bentley,et al.  Multidimensional binary search trees used for associative searching , 1975, CACM.

[12]  Ismael Sagredo-Olivenza,et al.  Supporting the Collaboration between Programmers and Designers Building Game AI , 2015, ICEC.

[13]  Santiago Ontañón,et al.  ON‐LINE CASE‐BASED PLANNING , 2010, Comput. Intell..

[14]  Glen Robertson,et al.  Building behavior trees from observations in real-time strategy games , 2015, 2015 International Symposium on Innovations in Intelligent SysTems and Applications (INISTA).

[15]  Pedro Pablo Gómez-Martín,et al.  Query-Enabled Behavior Trees , 2009, IEEE Transactions on Computational Intelligence and AI in Games.