The Digital Fringe and Social Participation through Interaction Design

Digital inclusion and its implications for social participation is emerging as a key issue for researchers, designers, educators, industry and communities, as contemporary society shifts from top-down decision-making to a more inclusive process that collaborates with a variety of demographics. Yet, this shift tends to predominantly focus on mainstream communities of highly urbanised settlements, often neglecting segments of society that lack access to resources, digital technology or telecommunications infrastructure. Likewise, people from culturally diverse and marginalised backgrounds, or who are socially excluded, such as people living with disabilities, the elderly, disadvantaged youth and women, people identifying as LGBTQIA, refugees and migrants, Indigenous people and others, are particularly vulnerable to digital under-participation, thereby compounding disadvantage. This special issue presents practical, innovative, and sensitive design solutions to support digital participation for older adults, children with barriers to digital access and urban and regional fringe communities. The intention is to foster digital skills within and across communities, investigate the role of proxies in digital inclusion as an enabler of social interactions, and discuss design strategies and methods for sustaining digital inclusion to eliminate the dilemma of under-participation in the future.

[1]  Marcus Foth,et al.  Augmenting public participation: enhancing planning outcomes through the use of social media and web 2.0 , 2013 .

[2]  M. Chamorro-Koc,et al.  Designing for viable futures: Community engagement as social innovation , 2018 .

[3]  Martin Tomitsch,et al.  A Media Architecture Approach to Designing Shared Displays for Residential Internet-of-Things Devices , 2018 .

[4]  Ronald Schroeter,et al.  Vote as you go: blending interfaces for community engagement into the urban space , 2015, C&T.

[5]  Luke Hespanhol,et al.  More than Smart, Beyond Resilient: Networking Communities for Antifragile Cities , 2017, C&T.

[6]  H. Silver,et al.  Social Exclusion and Social Solidarity: Three Paradigms , 1994 .

[7]  Scott Ewing,et al.  Measuring Australia's digital divide: The Australian Digital Inclusion Index 2016 , 2016 .

[8]  Glenda Amayo Caldwell,et al.  Digital outreach: designing technologies for diversity, participation and social inclusion , 2017, OZCHI.

[9]  Arturo Serrano-Santoyo,et al.  The new digital divide: the confluence of broadband penetration, sustainable development, technology adoption and community participation , 2012, Inf. Technol. Dev..

[10]  Glenda Amayo Caldwell,et al.  DIY/DIWO media architecture: The InstaBooth , 2017 .

[11]  Liz Sonenberg,et al.  The individual in multiple interacting activity systems: IT-supported diabetes management , 2014, Inf. Technol. People.

[12]  Roisin McNaney,et al.  Ethical Encounters in HCI: Implications for Research in Sensitive Settings , 2017, CHI Extended Abstracts.

[13]  Martin Tomitsch,et al.  Not just pretty lights: using digital technologies to inform city making , 2016, MAB.

[14]  Martin Tomitsch,et al.  Citizens breaking out of filter bubbles: urban screens as civic media , 2016, PerDis.

[15]  Niels Wouters Contextualizing Media Architecture: Design Approaches to Support Social and Architectural Relevance , 2016 .

[16]  Robin Peace,et al.  Social Exclusion: A Concept in Need of Definition? , 2001 .

[17]  J. Clayton,et al.  THE LIMITS OF TECHNOLOGY , 2013 .

[18]  Jenny Waycott,et al.  Beyond YouTube: Sharing Personal Digital Stories on a Community Display , 2015, OZCHI.

[19]  Martin Tomitsch,et al.  Blending pop-up urbanism and participatory technologies: Challenges and opportunities for inclusive city making , 2017 .

[20]  Hilary Davis,et al.  Including the Rural Excluded: Digital Technology and Diverse Community Participation , 2018 .

[21]  Marcus Foth,et al.  Urban informatics , 2011, CSCW.

[22]  Glenda Amayo Caldwell,et al.  Designing Participation for the Digital Fringe , 2017, C&T.

[23]  Jenny Waycott,et al.  Co-constructing Meaning and Negotiating Participation: Ethical Tensions when 'Giving Voice' through Digital Storytelling , 2016, Interact. Comput..