Usability of Context-Aware Mobile Educational Game
暂无分享,去创建一个
Kinshuk | Maiga Chang | Echo Huang | Ching-Wen Chen | Chris Lu | Chris Lu | Ching-Wen Chen | Maiga Chang | Echo Huang
[1] A. Collins,et al. Situated Cognition and the Culture of Learning , 1989 .
[2] Joseph D. Novak,et al. Learning How to Learn , 1984 .
[3] Daniel Su Kuen Seong,et al. Usability guidelines for designing mobile learning portals , 2006, Mobility '06.
[4] Andreas Holzinger,et al. Usability engineering methods for software developers , 2005, CACM.
[5] Majlinda Fetaji,et al. Usability testing and evaluation of a mobile software solution: A case study , 2008, ITI 2008 - 30th International Conference on Information Technology Interfaces.
[6] Jakob Nielsen,et al. Usability engineering , 1997, The Computer Science and Engineering Handbook.
[7] Barry Harper,et al. Adventure games in education: A review , 1992 .
[8] Jang-Ping Sheu,et al. A mobile butterfly-watching learning system for supporting independent learning , 2004, The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004. Proceedings..
[9] Susan Gwee,et al. Spatializing Social Practices in Mobile Game-Based Learning , 2010, 2010 10th IEEE International Conference on Advanced Learning Technologies.
[10] Fuhua Lin,et al. QuizMASter - A Multi-Agent Game-Style Learning Activity , 2009, Edutainment.
[11] Maiga Chang,et al. A Treasure Hunting Learning Model for Students Studying History and Culture in the Field with Cellphone , 2006, Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06).
[12] J. Novak. The Theory Underlying Concept Maps and How To Construct Them , 2004 .
[13] Marina Papastergiou,et al. Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation , 2009, Comput. Educ..
[14] Rolph E. Anderson,et al. Multivariate data analysis (4th ed.): with readings , 1995 .
[15] Gwo-Jen Hwang,et al. Conducting Situated Learning in a Context-Aware Ubiquitous Learning Environment , 2008, Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008).
[16] Kinshuk,et al. Client Mobile Software Design Principles for Mobile Learning Systems , 2009, Int. J. Interact. Mob. Technol..
[17] Ivo Diintsch. Uncertainty measures of rough set prediction , 2003 .
[18] John F. Sowa,et al. Conceptual Structures: Information Processing in Mind and Machine , 1983 .
[19] Azham Hussain,et al. Usability metric for mobile application: a goal question metric (GQM) approach , 2008, iiWAS.
[20] Hyunjeong Kim,et al. Adaptation of Storytelling to Mobile Entertainment Service for Site-Specific Cultural and Historical Tour , 2007 .
[21] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[22] Amy L. Baylor,et al. Intelligent Agents as Cognitive Tools for Education. , 1999 .
[23] Marcelo Milrad,et al. Designing Innovative Learning Activities Using Ubiquitous Computing , 2007, Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007).
[24] Effie Lai-Chong Law. Learning Efficacy of Digital Educational Games: The Role of Gender and Culture , 2010 .
[25] Yi-Shun Wang,et al. Investigating the determinants and age and gender differences in the acceptance of mobile learning , 2009, Br. J. Educ. Technol..
[26] J. Gerring. A case study , 2011, Technology and Society.
[27] Olga Dziabenko,et al. Aspects of Game-Based Learning , 2003 .
[28] Qingping Lin,et al. MACVE: A Mobile Agent Based Framework for Large-Scale Collaborative Virtual Environments , 2007, PRESENCE: Teleoperators and Virtual Environments.
[29] Andrzej Skowron,et al. Rough sets: Some extensions , 2007, Inf. Sci..
[30] M R Quillian,et al. Word concepts: a theory and simulation of some basic semantic capabilities. , 1967, Behavioral science.
[31] Gary B. Wills,et al. The Same, But Different: The Educational Affordances of Different Gaming Genres , 2008, 2008 Eighth IEEE International Conference on Advanced Learning Technologies.
[32] Hiroaki Ogata,et al. Knowledge Awareness for a Computerassisted Language Learning Using Handhelds Knowledge Awareness for a Computerassisted Language Learning Using Handhelds , 2022 .
[33] Sang Joon Kim,et al. A Mathematical Theory of Communication , 2006 .
[34] Maiga Chang,et al. Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-Harbor District of Tainan, Taiwan , 2010, 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education.
[35] Tzu-Chien Liu,et al. Identifying Personalized Context-Aware Knowledge Structure for Individual User in Ubiquitous Learning Environment , 2008, Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008).
[36] Stis Wu,et al. Activity Generator for Informal Learning in Museum , 2009 .
[37] Maiga Chang,et al. Generating Interest-based Learning Paths based on Information Theory , 2008 .