A Virtual Character Generation and Animation System for E-Commerce Live Streaming
暂无分享,去创建一个
Yinghui Xu | Jinwei Qi | Xiaoduan Feng | Pan Pan | Lian Zhuo | Jian Cao | Li Hu | Bang Zhang | Peng Zhang | Daiheng Gao | Haiming Zhao | Qi Wang | Hai Zhao | Jinwei Qi | Daiheng Gao | Yinghui Xu | Liucheng Hu | Bang Zhang | Peng Zhang | Pan Pan | Qi Wang | Li'an Zhuo | Jian Cao | Xiaoduan Feng
[1] Michael J. Black,et al. SMPL: A Skinned Multi-Person Linear Model , 2023 .
[2] Michael J. Black,et al. Learning an animatable detailed 3D face model from in-the-wild images , 2020, ArXiv.
[3] Jianfei Cai,et al. 3D Hand Shape and Pose Estimation from a Single RGB Image (Supplementary Material) , 2019 .
[4] Mingliang Chen,et al. 3D Hand Pose Tracking and Estimation Using Stereo Matching , 2016, ArXiv.
[5] You Wu,et al. Deep Shapely Portraits , 2020, ACM Multimedia.
[6] Pascal Fua,et al. Monocular 3D Human Pose Estimation in the Wild Using Improved CNN Supervision , 2016, 2017 International Conference on 3D Vision (3DV).
[7] Jonas Beskow,et al. Style‐Controllable Speech‐Driven Gesture Synthesis Using Normalising Flows , 2020, Comput. Graph. Forum.
[8] Yaser Sheikh,et al. OpenPose: Realtime Multi-Person 2D Pose Estimation Using Part Affinity Fields , 2018, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[9] Michael J. Black,et al. Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Time , 2018 .
[10] Antti Oulasvirta,et al. Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input , 2016, ECCV.
[11] Hai Xuan Pham,et al. End-to-end Learning for 3D Facial Animation from Speech , 2018, ICMI.
[12] Pietro Perona,et al. Microsoft COCO: Common Objects in Context , 2014, ECCV.
[13] Lijuan Wang,et al. End-to-End Human Pose and Mesh Reconstruction with Transformers , 2021, 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[14] Jitendra Malik,et al. End-to-End Recovery of Human Shape and Pose , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[15] Cristian Sminchisescu,et al. Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments , 2014, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[16] Jiaolong Yang,et al. Accurate 3D Face Reconstruction With Weakly-Supervised Learning: From Single Image to Image Set , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW).
[17] Zhenwei Shi,et al. Face-to-Parameter Translation for Game Character Auto-Creation , 2019, 2019 IEEE/CVF International Conference on Computer Vision (ICCV).
[18] Takaaki Shiratori,et al. FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration , 2020, ArXiv.
[19] Yisong Yue,et al. A deep learning approach for generalized speech animation , 2017, ACM Trans. Graph..
[20] Michael J. Black,et al. Deep inertial poser , 2018, ACM Trans. Graph..
[21] Michael J. Black,et al. VIBE: Video Inference for Human Body Pose and Shape Estimation , 2020, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[22] Philip H. S. Torr,et al. 3D Hand Shape and Pose From Images in the Wild , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[23] Barry-John Theobald,et al. Speaker-Independent Speech-Driven Visual Speech Synthesis using Domain-Adapted Acoustic Models , 2019, ICMI.
[24] Antti Oulasvirta,et al. Interactive Markerless Articulated Hand Motion Tracking Using RGB and Depth Data , 2013, 2013 IEEE International Conference on Computer Vision.
[25] Yang Liu,et al. MobileFaceNets: Efficient CNNs for Accurate Real-time Face Verification on Mobile Devices , 2018, CCBR.
[26] Sami Romdhani,et al. A 3D Face Model for Pose and Illumination Invariant Face Recognition , 2009, 2009 Sixth IEEE International Conference on Advanced Video and Signal Based Surveillance.
[27] Jaakko Lehtinen,et al. Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer , 2019, NeurIPS.
[28] Dimitrios Tzionas,et al. Embodied Hands: Modeling and Capturing Hands and Bodies Together , 2022, ArXiv.
[29] Subhransu Maji,et al. Visemenet , 2018, ACM Trans. Graph..
[30] Peter V. Gehler,et al. Keep It SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image , 2016, ECCV.
[31] Lukasz Kaiser,et al. Attention is All you Need , 2017, NIPS.
[32] Michael J. Black,et al. Learning to Reconstruct 3D Human Pose and Shape via Model-Fitting in the Loop , 2019, 2019 IEEE/CVF International Conference on Computer Vision (ICCV).
[33] Naoshi Kaneko,et al. Analyzing Input and Output Representations for Speech-Driven Gesture Generation , 2019, IVA.
[34] Josef Kittler,et al. Wing Loss for Robust Facial Landmark Localisation with Convolutional Neural Networks , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[35] Christian Theobalt,et al. GANerated Hands for Real-Time 3D Hand Tracking from Monocular RGB , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[36] Stefanos Zafeiriou,et al. GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction , 2019, 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[37] Hao Li,et al. A General Differentiable Mesh Renderer for Image-Based 3D Reasoning , 2020, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[38] Thomas Brox,et al. Learning to Estimate 3D Hand Pose from Single RGB Images , 2017, 2017 IEEE International Conference on Computer Vision (ICCV).
[39] Bodo Rosenhahn,et al. Supplementary Material to: Recovering Accurate 3D Human Pose in The Wild Using IMUs and a Moving Camera , 2018 .
[40] Christian Theobalt,et al. Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data , 2020, 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
[41] Stefanos Zafeiriou,et al. SliderGAN: Synthesizing Expressive Face Images by Sliding 3D Blendshape Parameters , 2019, International Journal of Computer Vision.
[42] Dimitrios Tzionas,et al. Embodied hands , 2017, ACM Trans. Graph..
[43] Gustav Eje Henter,et al. Gesticulator: A framework for semantically-aware speech-driven gesture generation , 2020, ICMI.
[44] Andrew W. Fitzgibbon,et al. KinectFusion: Real-time dense surface mapping and tracking , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
[45] Youngwoo Yoon,et al. Speech gesture generation from the trimodal context of text, audio, and speaker identity , 2020, ACM Trans. Graph..