Generating Cultures for Mathematical Microworld Development in a Multi-Organizational Context
暂无分享,去创建一个
[1] M. Lecompte,et al. Ethnography and Qualitative Design in Educational Research , 1984 .
[2] Thanasis Hadzilacos,et al. Mathematics with Component-Oriented Exploratory Software , 1997, Int. J. Comput. Math. Learn..
[3] Richard S. Prawat. Learning community, commitment and school reform , 1996 .
[4] Richard Noss. Computers as commodities , 1995 .
[5] Richard Noss. Thematic Chapter: Computers as Commodities , 1995 .
[6] Mitchel Resnick,et al. Constructionism in Practice: Designing, Thinking, and Learning in A Digital World , 1996 .
[7] I. McMillan,et al. Changing Minds , 2000 .
[8] Andrea A. diSessa. Thematic Chapter: Epistemology and Systems Design , 1995 .
[9] Celia Hoyles,et al. Windows on Mathematical Meanings , 1996 .
[10] Dave Pratt,et al. The construction fo meanings for trend in active graphing , 2000, Int. J. Comput. Math. Learn..
[11] Tatsuya Kikuchi,et al. Developing Educational Software for , 2001 .
[12] Michael Eisenberg,et al. Creating Software Applications for Children: Some Thoughts About Design , 1995 .
[13] Celia Hoyles. Microworlds/Schoolworlds: The Transformation of an Innovation , 1993 .
[14] Elliot Soloway. No one is making money in educational software , 1998, CACM.
[15] Laurie D. Edwards,et al. Embodying mathematics and science: Microworlds as representations , 1998 .
[16] Celia Hoyles,et al. Logo mathematics in the classroom , 1989 .
[17] Daniel D. Suthers,et al. Developing Educational Software Components , 1999, Computer.
[18] S. Papert. The children's machine: rethinking school in the age of the computer , 1993 .
[19] Colette Laborde,et al. A Metastudy on IC Technologies in Education. Towards a Multidimensional Framework to Tackle their Integration , 2001 .