Lines in space. Part 8. Line(s) through four lines
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[5] James F. Blinn. Lines in Space: Part 4--Back to the Diagrams , 2003 .
[6] Andrew S. Glassner. A Change of Scene , 2001, IEEE Computer Graphics and Applications.
[7] Seth J. Teller,et al. Determining the Lines Through Four Lines , 1999, J. Graphics, GPU, & Game Tools.
[8] James F Blinn. Lines in space. Part 7: The algebra of tinkertoys. , 2004, IEEE computer graphics and applications.
[9] James F. Blinn. Lines in space: Part 1: The 4D cross product [Jim Blinn's Corner] , 2003, IEEE Computer Graphics and Applications.
[10] James F. Blinn. Lines in Space: Part 5 - A Tale of Two Lines , 2003, IEEE Computer Graphics and Applications.
[11] James F. Blinn. Polynomial Discriminants Part 2: Tensor Diagrams , 2001, IEEE Computer Graphics and Applications.
[12] James F. Blinn. Lines In Space - Part 6: Our Friend the Hyperbolic Paraboloid , 2004, IEEE Computer Graphics and Applications.