A Rehabilitation Therapy for Autism Spectrum Disorder Using Virtual Reality

Virtual reality (VR) is a technology that simulates 3D image or environment which allows user to interact with a real or virtual environment. Using VR we can artificially create sensory experience such as sight, touch, hearing, and smell. The immersive environment can be like the real world in order to create a lifelike experience. It can be created using head mounted display, Projection, Monitors, Haptic devices, etc. Its applications widen its wings to various fields such as Education, Medicine, Military, Aerospace, etc. Autism Spectrum Disorder is a neuro-developmental disorder that highly affects normal people’s peace of mind. The symptoms include lack of attention, interaction, social behaviors and so on. To overcome these, we propose a virtual environment based therapy to enhance the social skills, emotions and attention of the Autism child. The virtual environment includes various levels. First level focuses on attention grasping using color lights and sounds. Second Level focuses on increasing social interactions touching a ball, throwing it and bursting same color balloons, etc. Third Level focuses on decision making. The proposed virtual reality therapy produces positive results over repetition and it also notices at what stage the autism kids become panic, frustrated and enthusiastic.

[1]  Benjamin Weyers,et al.  Design and Evaluation of Data Annotation Workflows for CAVE-like Virtual Environments , 2016, IEEE Transactions on Visualization and Computer Graphics.

[2]  Jianmin Zheng,et al.  Design and Development of a Virtual Dolphinarium for Children With Autism , 2013, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[3]  Q. Wang,et al.  Real-Time Mental Arithmetic Task Recognition From EEG Signals , 2013, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[4]  ChittaroLuca,et al.  Psychological and physiological responses to stressful situations in immersive virtual reality , 2016 .

[5]  Lizbeth Escobedo,et al.  A Smart Environment for Children with Autism , 2015, IEEE Pervasive Computing.

[6]  Nilanjan Sarkar,et al.  Understanding How Adolescents with Autism Respond to Facial Expressions in Virtual Reality Environments , 2013, IEEE Transactions on Visualization and Computer Graphics.

[7]  Philippe Allain,et al.  ClinicaVR: Classroom-CPT: A virtual reality tool for assessing attention and inhibition in children and adolescents , 2016, Comput. Hum. Behav..

[8]  Enrico Gobbetti,et al.  Virtual reality: past, present and future. , 1998, Studies in health technology and informatics.

[9]  Lizbeth Escobedo,et al.  Using Augmented Reality to Help Children with Autism Stay Focused , 2014, IEEE Pervasive Computing.

[10]  R. Igliozzi,et al.  An android for enhancing social skills and emotion recognition in people with autism , 2005, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[11]  Luca Chittaro,et al.  Psychological and physiological responses to stressful situations in immersive virtual reality: Differences between users who practice mindfulness meditation and controls , 2016, Comput. Hum. Behav..

[12]  Phillip T. Pasqual,et al.  Using Technology in Autism Research: The Promise and the Perils , 2012, Computer.

[13]  Sanem Sariel,et al.  Learning Behaviors of and Interactions Among Objects Through Spatio–Temporal Reasoning , 2015, IEEE Transactions on Computational Intelligence and AI in Games.

[14]  Heather Culbertson,et al.  Importance of Matching Physical Friction, Hardness, and Texture in Creating Realistic Haptic Virtual Surfaces , 2017, IEEE Transactions on Haptics.

[15]  Bruce H. Thomas,et al.  Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display? , 2017, IEEE Transactions on Visualization and Computer Graphics.

[16]  Daniel C. Krawczyk,et al.  Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism , 2012, Journal of autism and developmental disorders.