Terrain rendering based on virtual attention
暂无分享,去创建一个
Gang Yu | Yu Lin | Zhenghong Peng | Yu Lin | Zheng Peng | Gang Yu
[1] Willem H. de Boer. Fast Terrain Rendering Using Geometrical MipMapping , 2000, WWW 2000.
[2] Mark A. Duchaineau,et al. ROAMing terrain: real-time optimally adapting meshes , 1997 .
[3] C. Koch,et al. Computational modelling of visual attention , 2001, Nature Reviews Neuroscience.
[4] Renato Pajarola. Large scale terrain visualization using the restricted quadtree triangulation , 1998 .
[5] Frank Losasso,et al. Geometry clipmaps: terrain rendering using nested regular grids , 2004, SIGGRAPH 2004.
[6] R. W. Rodieck. Quantitative analysis of cat retinal ganglion cell response to visual stimuli. , 1965, Vision research.
[7] Jonathan Blow. Terrain Rendering at High Levels of Detail , 2004 .
[8] Valerio Pascucci,et al. Visualization of large terrains made easy , 2001, Proceedings Visualization, 2001. VIS '01..
[9] Renato Pajarola. Large scale terrain visualization using the restricted quadtree triangulation , 1998 .
[10] Jihad El-Sana,et al. Seamless patches for GPU-based terrain rendering , 2009, The Visual Computer.
[11] Hans-Peter Seidel,et al. Real-time generation of continuous levels of detail for height fields , 1998 .
[12] Sheng Li. High Performance Navigation of Very Large-Scale Terrain Environment , 2006 .