Data-driven fluid simulations using regression forests
暂无分享,去创建一个
Barbara Solenthaler | Markus Gross | Marc Pollefeys | SoHyeon Jeong | L'ubor Ladický | M. Pollefeys | L. Ladicky | M. Gross | Sohyeon Jeong | B. Solenthaler | Lubor Ladicky | M. Gross
[1] L. Lucy. A numerical approach to the testing of the fission hypothesis. , 1977 .
[2] Mathieu Desbrun,et al. Smoothed particles: a new paradigm for animating highly deformable bodies , 1996 .
[3] J. Monaghan. Smoothed particle hydrodynamics , 2005 .
[4] Ian M. Mitchell,et al. A hybrid particle level set method for improved interface capturing , 2002 .
[5] Markus H. Gross,et al. Particle-based fluid simulation for interactive applications , 2003, SCA '03.
[6] Leo Breiman,et al. Random Forests , 2001, Machine Learning.
[7] Paul A. Viola,et al. Robust Real-Time Face Detection , 2001, International Journal of Computer Vision.
[8] Robert Bridson,et al. Animating sand as a fluid , 2005, ACM Trans. Graph..
[9] Adrien Treuille,et al. Model reduction for real-time fluids , 2006, ACM Trans. Graph..
[10] Antonio Criminisi,et al. TextonBoost: Joint Appearance, Shape and Context Modeling for Multi-class Object Recognition and Segmentation , 2006, ECCV.
[11] Mohit Gupta,et al. Legendre fluids: a unified framework for analytic reduced space modeling and rendering of participating media , 2007, SCA '07.
[12] R. Pajarola,et al. Predictive-corrective incompressible SPH , 2009, SIGGRAPH 2009.
[13] Pushmeet Kohli,et al. Associative hierarchical CRFs for object class image segmentation , 2009, 2009 IEEE 12th International Conference on Computer Vision.
[14] Adrien Treuille,et al. Modular bases for fluid dynamics , 2009, ACM Trans. Graph..
[15] M. Gross,et al. A multiscale approach to mesh-based surface tension flows , 2010, ACM Trans. Graph..
[16] Matthias Müller,et al. Real-time simulation of large bodies of water with small scale details , 2010, SCA '10.
[17] Andrew W. Fitzgibbon,et al. Real-time human pose recognition in parts from single depth images , 2011, CVPR 2011.
[18] Matthias Müller,et al. Real-time Eulerian water simulation using a restricted tall cell grid , 2011, ACM Trans. Graph..
[19] Eugene Fiume,et al. Fluid simulation using Laplacian eigenfunctions , 2012, TOGS.
[20] Andrew W. Fitzgibbon,et al. The Vitruvian manifold: Inferring dense correspondences for one-shot human pose estimation , 2012, 2012 IEEE Conference on Computer Vision and Pattern Recognition.
[21] Andrew W. Fitzgibbon,et al. Scene Coordinate Regression Forests for Camera Relocalization in RGB-D Images , 2013, 2013 IEEE Conference on Computer Vision and Pattern Recognition.
[22] Christopher Horvath. Mass Preserving Multi-Scale SPH , 2013 .
[23] Theodore Kim,et al. Subspace fluid re-simulation , 2013, ACM Trans. Graph..
[24] Miles Macklin,et al. Position based fluids , 2013, ACM Trans. Graph..
[25] Matthias Teschner,et al. Implicit Incompressible SPH , 2014, IEEE Transactions on Visualization and Computer Graphics.
[26] James F. O'Brien,et al. Self-refining games using player analytics , 2014, ACM Trans. Graph..
[27] Greg Turk,et al. Blending liquids , 2014, ACM Trans. Graph..