High-Fidelity Interactive Rendering on Desktop Grids

Desktop grids combine arbitrary computational resources connected to a network. However, the prevalent interactive rendering algorithms can't seamlessly handle the variable computational power offered by a desktop grid's nondedicated resources. In this article, a method for achieving interactive high-fidelity rendering on nondedicated machines such as desktop grids is developed, without the expensive requirements of a dedicated render farm. The proposed algorithm is also fault-tolerant.

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