The paper describes selected progressive learning technologies and their experimental use in education. It relies on the partial results of the three-year NEWTON project (Networked Labs for Training in Sciences and Technologies) within the H2020 (Technology Enhanced Learning for STEM Education) EU program. It addresses specific modern e-learning methods, analyzing their principles as well as results of their pilot testing in different European countries that should either confirm or refute their pedagogical meaning. Specific methods and technologies discussed in the paper include gamification, 3D technology, virtualization and FabLabs. The individual progressive e-learning methods and technologies are analyzed in heavily heterogeneous pilot environments with regard to the age structure of the target group.
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