CGI 2016 Editorial (TVCJ)

Reference EPFL-ARTICLE-221843doi:10.1007/s00371-016-1271-7View record in Web of Science Record created on 2016-10-18, modified on 2016-10-18

[1]  Franz-Erich Wolter,et al.  Colocalization structures and eigenvalue spectra for colour image comparison , 2016, The Visual Computer.

[2]  Ruoyu Yang,et al.  Automatic alignment for virtual fitting using 3D garment stretching and human body relocation , 2016, The Visual Computer.

[3]  Georgios Papaioannou,et al.  Inverse lighting design using a coverage optimization strategy , 2016, The Visual Computer.

[4]  George Papagiannakis,et al.  An inclusive Conformal Geometric Algebra GPU animation interpolation and deformation algorithm , 2016, The Visual Computer.

[5]  Xun Wang,et al.  Texture filtering based physically plausible image dehazing , 2016, The Visual Computer.

[6]  Kyoungju Park,et al.  Deformable strokes towards temporally coherent video painting , 2016, The Visual Computer.

[7]  Insung Ihm,et al.  Adaptive undersampling for efficient mobile ray tracing , 2016, The Visual Computer.

[8]  Pere-Pau Vázquez,et al.  Adaptive transfer functions , 2016, The Visual Computer.

[9]  Thomas Bashford-Rogers,et al.  A study on user preference of high dynamic range over low dynamic range video , 2016, The Visual Computer.

[10]  António Augusto de Sousa,et al.  Layered shape grammars for procedural modelling of buildings , 2016, The Visual Computer.

[11]  Jonathan Gagnon,et al.  An efficient layered simulation workflow for snow imprints , 2016, The Visual Computer.

[12]  José Pascual Molina,et al.  Involving multiple fingers in exploring a haptic surface: an evaluation study , 2016, The Visual Computer.

[13]  Chang-Hun Kim,et al.  Physics-inspired controllable flame animation , 2016, The Visual Computer.

[14]  Antonios Danelakis,et al.  A spatio-temporal wavelet-based descriptor for dynamic 3D facial expression retrieval and recognition , 2016, The Visual Computer.

[15]  Yuna Jeong,et al.  Expressive chromatic accumulation buffering for defocus blur , 2016, The Visual Computer.

[16]  Gerd Hesina,et al.  Visual analytics and rendering for tunnel crack analysis , 2016, The Visual Computer.

[17]  Jirí Bittner,et al.  Parallel BVH construction using k-means clustering , 2016, The Visual Computer.

[18]  Baining Guo,et al.  3D cartoon face generation by local deformation mapping , 2016, The Visual Computer.

[19]  Hyunho Lee,et al.  Parallel mesh simplification using embedded tree collapsing , 2016, The Visual Computer.

[20]  Daniel Weiskopf,et al.  Direct raytracing of a closed-form fluid meniscus , 2016, The Visual Computer.

[21]  Haibin Ling,et al.  Light mixture intrinsic image decomposition based on a single RGB-D image , 2016, The Visual Computer.

[22]  Shao-Yi Chien,et al.  Lighting-driven voxels for memory-efficient computation of indirect illumination , 2016, The Visual Computer.

[23]  Jie Yang,et al.  View synthesis with 3D object segmentation-based asynchronous blending and boundary misalignment rectification , 2016, The Visual Computer.

[24]  Fotis Liarokapis,et al.  Examining the effect of body ownership in immersive virtual and augmented reality environments , 2016, The Visual Computer.

[25]  Kazunori Miyata,et al.  Multi-class anisotropic blue noise sampling for discrete element pattern generation , 2016, The Visual Computer.

[26]  Andrea Giachetti,et al.  Multiscale descriptors and metric learning for human body shape retrieval , 2016, The Visual Computer.

[27]  Jonathan Gagnon,et al.  Dynamic lapped texture for fluid simulations , 2016, The Visual Computer.

[28]  Seungyong Lee,et al.  Texture map generation for 3D reconstructed scenes , 2016, The Visual Computer.

[29]  Jeppe Revall Frisvad,et al.  Hybrid fur rendering: combining volumetric fur with explicit hair strands , 2016, The Visual Computer.

[30]  Yue Qi,et al.  Realistic hair modeling from a hybrid orientation field , 2016, The Visual Computer.

[31]  Daniel Cohen-Or,et al.  Toward semantic image similarity from crowdsourced clustering , 2016, The Visual Computer.

[32]  Dominik Henrich,et al.  Incremental reconstruction of planar B-Rep models from multiple point clouds , 2016, The Visual Computer.

[33]  Denis Gracanin,et al.  ITEA—interactive trajectories and events analysis: exploring sequences of spatio-temporal events in movement data , 2016, The Visual Computer.

[34]  Ralph R. Martin,et al.  Fast capture of textured full-body avatar with RGB-D cameras , 2016, The Visual Computer.