CGI 2016 Editorial (TVCJ)
暂无分享,去创建一个
Daniel Thalmann | Panos E. Trahanias | George Papagiannakis | Daniel Thalmann | Panos E. Trahanias | George Papagiannakis
[1] Franz-Erich Wolter,et al. Colocalization structures and eigenvalue spectra for colour image comparison , 2016, The Visual Computer.
[2] Ruoyu Yang,et al. Automatic alignment for virtual fitting using 3D garment stretching and human body relocation , 2016, The Visual Computer.
[3] Georgios Papaioannou,et al. Inverse lighting design using a coverage optimization strategy , 2016, The Visual Computer.
[4] George Papagiannakis,et al. An inclusive Conformal Geometric Algebra GPU animation interpolation and deformation algorithm , 2016, The Visual Computer.
[5] Xun Wang,et al. Texture filtering based physically plausible image dehazing , 2016, The Visual Computer.
[6] Kyoungju Park,et al. Deformable strokes towards temporally coherent video painting , 2016, The Visual Computer.
[7] Insung Ihm,et al. Adaptive undersampling for efficient mobile ray tracing , 2016, The Visual Computer.
[8] Pere-Pau Vázquez,et al. Adaptive transfer functions , 2016, The Visual Computer.
[9] Thomas Bashford-Rogers,et al. A study on user preference of high dynamic range over low dynamic range video , 2016, The Visual Computer.
[10] António Augusto de Sousa,et al. Layered shape grammars for procedural modelling of buildings , 2016, The Visual Computer.
[11] Jonathan Gagnon,et al. An efficient layered simulation workflow for snow imprints , 2016, The Visual Computer.
[12] José Pascual Molina,et al. Involving multiple fingers in exploring a haptic surface: an evaluation study , 2016, The Visual Computer.
[13] Chang-Hun Kim,et al. Physics-inspired controllable flame animation , 2016, The Visual Computer.
[14] Antonios Danelakis,et al. A spatio-temporal wavelet-based descriptor for dynamic 3D facial expression retrieval and recognition , 2016, The Visual Computer.
[15] Yuna Jeong,et al. Expressive chromatic accumulation buffering for defocus blur , 2016, The Visual Computer.
[16] Gerd Hesina,et al. Visual analytics and rendering for tunnel crack analysis , 2016, The Visual Computer.
[17] Jirí Bittner,et al. Parallel BVH construction using k-means clustering , 2016, The Visual Computer.
[18] Baining Guo,et al. 3D cartoon face generation by local deformation mapping , 2016, The Visual Computer.
[19] Hyunho Lee,et al. Parallel mesh simplification using embedded tree collapsing , 2016, The Visual Computer.
[20] Daniel Weiskopf,et al. Direct raytracing of a closed-form fluid meniscus , 2016, The Visual Computer.
[21] Haibin Ling,et al. Light mixture intrinsic image decomposition based on a single RGB-D image , 2016, The Visual Computer.
[22] Shao-Yi Chien,et al. Lighting-driven voxels for memory-efficient computation of indirect illumination , 2016, The Visual Computer.
[23] Jie Yang,et al. View synthesis with 3D object segmentation-based asynchronous blending and boundary misalignment rectification , 2016, The Visual Computer.
[24] Fotis Liarokapis,et al. Examining the effect of body ownership in immersive virtual and augmented reality environments , 2016, The Visual Computer.
[25] Kazunori Miyata,et al. Multi-class anisotropic blue noise sampling for discrete element pattern generation , 2016, The Visual Computer.
[26] Andrea Giachetti,et al. Multiscale descriptors and metric learning for human body shape retrieval , 2016, The Visual Computer.
[27] Jonathan Gagnon,et al. Dynamic lapped texture for fluid simulations , 2016, The Visual Computer.
[28] Seungyong Lee,et al. Texture map generation for 3D reconstructed scenes , 2016, The Visual Computer.
[29] Jeppe Revall Frisvad,et al. Hybrid fur rendering: combining volumetric fur with explicit hair strands , 2016, The Visual Computer.
[30] Yue Qi,et al. Realistic hair modeling from a hybrid orientation field , 2016, The Visual Computer.
[31] Daniel Cohen-Or,et al. Toward semantic image similarity from crowdsourced clustering , 2016, The Visual Computer.
[32] Dominik Henrich,et al. Incremental reconstruction of planar B-Rep models from multiple point clouds , 2016, The Visual Computer.
[33] Denis Gracanin,et al. ITEA—interactive trajectories and events analysis: exploring sequences of spatio-temporal events in movement data , 2016, The Visual Computer.
[34] Ralph R. Martin,et al. Fast capture of textured full-body avatar with RGB-D cameras , 2016, The Visual Computer.